Rust Player Count
49,001 playing now

Offline62.45.102.17:28015checked 13d ago

Living World - AI Players V1.0

moddedcarbon
Players now 1/ 20 5% full
7-day average 0 peak –
Rank #14,386 top 60%
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep29 Sep2 Oct4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:32 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 27/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 89/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 13/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 16/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Living World - AI Players V1.0?

No gather rate appears in the name of Living World - AI Players V1.0. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on Living World - AI Players V1.0?

A procedural map, generated by the game, runs on Living World - AI Players V1.0.

Server tags

Where can Living World - AI Players V1.0 be found in Rust Player Count lists and filters?

The Rust Player Count lists that Living World - AI Players V1.0 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Living World - AI Players V1.0 convey?

These are the tags Living World - AI Players V1.0 publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): It runs on game build 163207; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on Living World - AI Players V1.0?

The server Living World - AI Players V1.0 is offline at present, with its last appearance 13 days 5 hours ago.

What position does Living World - AI Players V1.0 hold among Rust servers?

Over the last seven days, Living World - AI Players V1.0 is #14,386 for player hours, placing it in the top 60% of ranked servers.

Server information

What is the online status and reliability of Living World - AI Players V1.0?

Last seen 13 days 5 hours ago, Living World - AI Players V1.0 is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Living World - AI Players V1.0?

Rust network protocol 2633 and build 163207 on Windows is what Living World - AI Players V1.0 uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does Living World - AI Players V1.0 serve?

There is no region published by Living World - AI Players V1.0. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 62.45.102.17:28015.

Wipe information

What happens on Living World - AI Players V1.0 when a wipe occurs?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Living World - AI Players V1.0 wipe?

The rhythm of wipes on Living World - AI Players V1.0 cannot be told yet, since too few are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 13 days 5 hours.

How to join

How can I connect to Living World - AI Players V1.0?

To get in, press F1 in Rust and enter client.connect 62.45.102.17:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163207,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp20
Max players The server has 20 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build It runs on game build 163207.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.