Rust Player Count
35,279 playing now

Online62.60.246.211:28015checked 10m ago

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 25
Rank #9,402 top 42%
Last wipe 13d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.1 days between real wipes
On rhythm 43% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:18 UTC FW13d ago 2 – running 0
Tue 29 Sep, 18:51 UTC15d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC16d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC17d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC19d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC20d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC22d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC23d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average 9/ 100
MINICOPTER / HELICOPTER TRAININGgroups of 8+ · 10 on average 3/ 100
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average 0/ 10
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10Xgroups of 10+ · weekly · 4 on average 1/ 100
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average 6/ 100
The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average 1/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No gather rate appears in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The game generates a procedural map of size 6,000 with seed 1337 for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Server tags

Where can ERA AIM TRAINING | FFA | 1V1 | AIMBOTS be found in Rust Player Count lists and filters?

These Rust Player Count lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Rust aim training servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS convey?

The game's server browser reads these tags from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Right now, 0 players are on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, which has 50 slots. The seven-day average is 0 players, with a peak of 25.

What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold among Rust servers?

Over the last seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is #9,402 for player hours, placing it in the top 42% of ranked servers.

About the server

How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, and is it online?

Right now, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is up. The uptime it gives suggests it restarted about 13 days 5 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 20 September 2026.

What is the Rust version for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Rust network protocol 2634 and build 166494 on Linux is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS serve?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 62.60.246.211:28015.

What is the performance like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The server ran at an average of 232 fps over the last 48 hours, never falling below 187. The highest entity count was 5,558, covering buildings, deployables and all other objects. Peak memory use was 2,996 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What should you expect on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS during a wipe?

Recent wipes saw an average peak of 3 players. 27 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipe?

No next wipe can be predicted for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 13 days 7 hours ago.

Join the server

How can I connect to ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Open the Rust console with F1, then type client.connect 62.60.246.211:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.