Offline64.111.93.112:28025checked 2h ago
E-SURVIVAL Dev
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, and #493 of the trio servers (top 81%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:51 UTC11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:17 UTC FW13d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 09:32 UTC15d ago | 1 | halved by day 1 | 2.4 days | 0 |
| Tue 29 Sep, 02:33 UTC15d ago | 1 | – | 0.3 days | 1 |
| Mon 28 Sep, 15:13 UTC16d ago | 1 | – | 0.5 days | 0 |
| Thu 24 Sep, 12:45 UTC20d ago | 1 | held half | 4.1 days | 0 |
| Wed 23 Sep, 05:41 UTC21d ago | 1 | – | 1.3 days | 0 |
| Tue 22 Sep, 13:31 UTC22d ago | 1 | – | 0.7 days | 0 |
| Mon 21 Sep, 05:13 UTC23d ago | 1 | – | 1.3 days | 1 |
| Fri 18 Sep, 10:59 UTC26d ago | 1 | held half | 2.8 days | 0 |
| Wed 16 Sep, 10:01 UTC28d ago | 1 | held half | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for E-SURVIVAL Dev?
A gather rate is absent from the name of E-SURVIVAL Dev. A maximum of 3 players per group (trio). survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Which map is running on E-SURVIVAL Dev?
A procedural map is what E-SURVIVAL Dev runs, generated by the game.
Tags, lists and filters
Where can E-SURVIVAL Dev be found in Rust Player Count lists and filters?
The Rust Player Count lists that E-SURVIVAL Dev fits are: Rust servers with a trio limit and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.
What is the meaning of the tags on E-SURVIVAL Dev?
These are the tags E-SURVIVAL Dev publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): The server has 10 slots; ts3 (Group limit): The maximum team size is 3; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): It runs on game build 166494; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How full is E-SURVIVAL Dev?
Currently offline, E-SURVIVAL Dev was last seen 2 hours ago. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 15:00 UTC, averaging 0 players.
What position does E-SURVIVAL Dev hold among Rust servers?
Over the last seven days, E-SURVIVAL Dev is #14,879 for player hours, placing it in the top 67% of ranked servers. It is #493 among trio servers.
Server details
How reliable is E-SURVIVAL Dev, and is it online?
Last seen 2 hours ago, E-SURVIVAL Dev is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 16 September 2026.
What Rust version is used on E-SURVIVAL Dev?
Rust network protocol 2634 and build 166494 on Windows is what E-SURVIVAL Dev uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find E-SURVIVAL Dev?
A region is not published by E-SURVIVAL Dev. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 64.111.93.112:28025.
Wipe schedule
What should you expect on E-SURVIVAL Dev during a wipe?
The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. Otherwise, it dropped below half by day 1.
What wipe pattern does E-SURVIVAL Dev follow?
No next wipe can be predicted for E-SURVIVAL Dev, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The present world dates from 11 days 10 hours ago.
Join the server
What is the process to join E-SURVIVAL Dev?
Open the Rust console with F1, then type client.connect 64.111.93.112:28025. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y
Game
gmrust
mp10
ts3
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.