Rust Player Count
58,839 playing now

Online64.40.8.137:28015checked 11m ago

Atlas Rust Test 01

Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #14,117 top 64%
Last wipe 9h ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
00.250.50.75103:0004:0006:0007:0009:0010:00Wiped Mon 19 Oct, 03:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020003:0004:0006:0007:0009:0010:00Wiped Mon 19 Oct, 03:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 350 on average 230/ 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 329 on average 586/ 600
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 343/ 350
Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 310 on average 440/ 425
Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 271 on average 237/ 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 233 on average 93/ 250

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Atlas Rust Test 01 use?

No gather rate appears in the name of Atlas Rust Test 01. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

Which map is running on Atlas Rust Test 01?

Atlas Rust Test 01 runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Atlas Rust Test 01 be found in Rust Player Count lists and filters?

These Rust Player Count lists include Atlas Rust Test 01: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on Atlas Rust Test 01 convey?

For the game's server browser, Atlas Rust Test 01 publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does Atlas Rust Test 01 have?

With 50 slots, Atlas Rust Test 01 has 0 players at the moment. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 04:00 UTC.

How does Atlas Rust Test 01 compare in server rankings?

Atlas Rust Test 01 is in the top 64% of all ranked servers with a rank of #14,117 for player hours over the past seven days.

Server details

What is the online status and reliability of Atlas Rust Test 01?

You can find Atlas Rust Test 01 online at the moment. The uptime it gives suggests it restarted about 6 hours ago. 19 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Atlas Rust Test 01?

On Linux, Atlas Rust Test 01 runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Atlas Rust Test 01?

No region is published by Atlas Rust Test 01. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 64.40.8.137:28015.

What is the performance like on Atlas Rust Test 01?

The server ran at an average of 114 fps over the last 48 hours, never falling below 111. The highest entity count was 120,602, covering buildings, deployables and all other objects. Peak memory use was 3,067 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

How often does Atlas Rust Test 01 wipe?

Too few wipes are recorded for Atlas Rust Test 01 to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 9 hours ago.

How to join

What is the process to join Atlas Rust Test 01?

To get in, press F1 in Rust and enter client.connect 64.40.8.137:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://atlastool.shop.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.