Online64.40.8.191:29015checked 15m ago
Lost In Rust Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 02:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 23:57 UTC8d ago | 1 | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC9d ago | 2 | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC10d ago | 2 | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC11d ago | 2 | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC13d ago | 0 | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC15d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC16d ago | 1 | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC22d ago | 3 | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC28d ago | 0 | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC30d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Lost In Rust Test Server?
The name of Lost In Rust Test Server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Lost In Rust Test Server?
The game generates a procedural map of size 4,150 with seed 1337 for Lost In Rust Test Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.
Server tags
Where can Lost In Rust Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Lost In Rust Test Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you interpret the tags on Lost In Rust Test Server?
For the game's server browser, Lost In Rust Test Server publishes: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
What is the player count on Lost In Rust Test Server?
Lost In Rust Test Server currently has 0 players. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 02:00 UTC, averaging 1 players.
Where does Lost In Rust Test Server sit in the rankings?
Over the last seven days, Lost In Rust Test Server is #8,497 for player hours, placing it in the top 38% of ranked servers.
Server details
What is the uptime and reliability of Lost In Rust Test Server?
Lost In Rust Test Server is currently online. It reports an uptime that puts the last restart at roughly 23 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on Lost In Rust Test Server?
Rust network protocol 2634 and build 167584 on Linux is what Lost In Rust Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find Lost In Rust Test Server?
A region is not published by Lost In Rust Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.8.191:29015.
What is the performance like on Lost In Rust Test Server?
The server ran at an average of 30 fps over the last 48 hours, never falling below 16. Up to 95,366 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,719 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What changes on Lost In Rust Test Server on wipe day?
Recent wipes saw an average peak of 2 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.
What wipe pattern does Lost In Rust Test Server follow?
Wipes on Lost In Rust Test Server come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 25 hours ago.
How to join
What steps are needed to join Lost In Rust Test Server?
Open the Rust console with F1, then type client.connect 64.40.8.191:29015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp0
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.