Rust Player Count
37,947 playing now

Online64.40.8.191:29015checked 15m ago

Lost In Rust Test Server

moddedoxide
Players now 0/ ?
7-day average 0 peak 2
Rank #8,497 top 38%
Last wipe 1d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.511.5204:0013:0022:0008:0017:0002:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304004:0013:0022:0008:0017:0002:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC1d ago – – running 0
Mon 5 Oct, 23:57 UTC8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC9d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC28d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 21/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 20/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 91/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 5/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 0/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 11/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for Lost In Rust Test Server?

The name of Lost In Rust Test Server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Lost In Rust Test Server?

The game generates a procedural map of size 4,150 with seed 1337 for Lost In Rust Test Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Server tags

Where can Lost In Rust Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Lost In Rust Test Server: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on Lost In Rust Test Server?

For the game's server browser, Lost In Rust Test Server publishes: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): The server has 0 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on Lost In Rust Test Server?

Lost In Rust Test Server currently has 0 players. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 02:00 UTC, averaging 1 players.

Where does Lost In Rust Test Server sit in the rankings?

Over the last seven days, Lost In Rust Test Server is #8,497 for player hours, placing it in the top 38% of ranked servers.

Server details

What is the uptime and reliability of Lost In Rust Test Server?

Lost In Rust Test Server is currently online. It reports an uptime that puts the last restart at roughly 23 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Lost In Rust Test Server?

Rust network protocol 2634 and build 167584 on Linux is what Lost In Rust Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Lost In Rust Test Server?

A region is not published by Lost In Rust Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.8.191:29015.

What is the performance like on Lost In Rust Test Server?

The server ran at an average of 30 fps over the last 48 hours, never falling below 16. Up to 95,366 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,719 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on Lost In Rust Test Server on wipe day?

Recent wipes saw an average peak of 2 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

What wipe pattern does Lost In Rust Test Server follow?

Wipes on Lost In Rust Test Server come at irregular times, leaving no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 25 hours ago.

How to join

What steps are needed to join Lost In Rust Test Server?

Open the Rust console with F1, then type client.connect 64.40.8.191:29015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players The server has 0 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs on game build 167584.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.