Rust Player Count
40,519 playing now

OnlineNA64.40.8.251:28020checked 11m ago

Atlas - 10x Development

10x weekly wipes moddedoxide
Players now 0/ ?
7-day average 0 peak 1
Rank #11,713 top 52% · #1367 in NA
Last wipe 12d ago weekly schedule
Next wipe 1d 8h Thu 15 Oct, 17:46 UTC

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:46 UTC, in 1d 8h. Its weekly schedule tag · low confidence

Wipe-day peak 0 players, last three wipes

Coming wipes

1d 8hThu 15 Oct, 17:46 UTC
8d 8hThu 22 Oct, 17:46 UTC
15d 8hThu 29 Oct, 17:46 UTC
22d 10hThu 5 Nov, 19:00 UTC FW
29d 8hThu 12 Nov, 17:46 UTC
36d 8hThu 19 Nov, 17:46 UTC
43d 8hThu 26 Nov, 17:46 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:46 UTC FW12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 189 on average 115/ 200
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 160 on average 113/ 150
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average 8/ 50
Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average 9/ 50
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 11 on average 7/ 100
[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 3 on average 0/ 100

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Atlas - 10x Development?

Atlas - 10x Development sets its gather rate to 10x, as its name states. Group size is limited to 20 players. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is off.

Which map is running on Atlas - 10x Development?

Atlas - 10x Development runs a procedural map of size 4,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Billy Joe's Custom Map.

Tags and filters

Where can Atlas - 10x Development be found in Rust Player Count lists and filters?

The Rust Player Count lists that Atlas - 10x Development fits are: 10x Rust servers, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

What information do the tags on Atlas - 10x Development convey?

The game's server browser reads these tags from Atlas - 10x Development: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): The server has 0 slots; ts20 (Group limit): You can have up to 20 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^w (Weekly): Wipes are weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is Modded; plugins or settings affect how it plays; modded (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does Atlas - 10x Development have?

0 players are on Atlas - 10x Development at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 19:00 UTC, with an average of 1 players.

What position does Atlas - 10x Development hold among Rust servers?

Atlas - 10x Development ranks #11,713 for player hours over the past seven days, #1,367 in North America, and is in the top 52% of all ranked servers.

Server details

What is the uptime and reliability of Atlas - 10x Development?

Atlas - 10x Development is currently online. It reports an uptime that puts the last restart at roughly 36 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 14 September 2026.

What Rust version is used on Atlas - 10x Development?

Linux hosts Atlas - 10x Development, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Atlas - 10x Development?

Its NA tag shows Atlas - 10x Development lists itself in North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 64.40.8.251:28020.

What is the performance like on Atlas - 10x Development?

Over the last 48 hours, the average server fps was 30, and it never dropped below 30. Up to 2,090 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,589 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What changes on Atlas - 10x Development on wipe day?

The average busiest point in recent wipes reached 0 players. 0 hours after the latest wipe, the crowd hit its peak.

How often does Atlas - 10x Development wipe?

The schedule cannot be confirmed from the few Atlas - 10x Development wipes recorded, so the prediction is based on its tag. On Thursday 15 October at 17:46 UTC the next wipe is expected. It has been running its current world for 12 days 15 hours. The tags carry a weekly wipe schedule.

Join the server

What steps are needed to join Atlas - 10x Development?

To get in, press F1 in Rust and enter client.connect 64.40.8.251:28020. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs167584,ts20,^o^z,modded

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players The server has 0 slots.
ts20
Group limit You can have up to 20 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs on game build 167584.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes are weekly.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This server is Modded; plugins or settings affect how it plays.
modded
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.