Rust Player Count
62,733 playing now

Offline64.40.8.251:28160checked 12d ago

Atlas - 10x Development (Staging)

10x vanillamoddedoxide
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #16,275 top 69%
Last wipe 14d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 287 on average 244/ 300
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average 265/ 350
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 159 on average 180/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 121 on average 58/ 350
[EU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 74 on average 68/ 150
[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average 31/ 150

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Atlas - 10x Development (Staging)?

Atlas - 10x Development (Staging) sets its gather rate to 10x, as its name states. A maximum of 30 players per group. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.

Server tags

Where can Atlas - 10x Development (Staging) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Atlas - 10x Development (Staging) fits are: 10x Rust servers and Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.

What information do the tags on Atlas - 10x Development (Staging) convey?

For the game's server browser, Atlas - 10x Development (Staging) publishes: gmvanilla (Game mode): Survival in its vanilla form; mp100 (Max players): The server has 100 slots; ts30 (Group limit): Teams are capped at 30 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs166257 (Build): It runs on game build 166257; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; modded (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Atlas - 10x Development (Staging)?

Currently offline, Atlas - 10x Development (Staging) was last seen 12 days 4 hours ago.

What position does Atlas - 10x Development (Staging) hold among Rust servers?

Atlas - 10x Development (Staging) is in the top 69% of all ranked servers with a rank of #16,275 for player hours over the past seven days.

Server information

What is the online status and reliability of Atlas - 10x Development (Staging)?

Last seen 12 days 4 hours ago, Atlas - 10x Development (Staging) is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 29 September 2026.

What Rust version is used on Atlas - 10x Development (Staging)?

Rust network protocol 2634 and build 166257 on Linux is what Atlas - 10x Development (Staging) uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Atlas - 10x Development (Staging)?

A region is not published by Atlas - 10x Development (Staging). The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.8.251:28160.

Wipe schedule

How often does Atlas - 10x Development (Staging) wipe?

Too few wipes are recorded for Atlas - 10x Development (Staging) to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 14 days 4 hours ago.

How to join

What is the process to join Atlas - 10x Development (Staging)?

Open the Rust console with F1, then type client.connect 64.40.8.251:28160. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts30,^o^z,modded

Game

gmvanilla
Game mode Survival in its vanilla form.
mp100
Max players The server has 100 slots.
ts30
Group limit Teams are capped at 30 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs166257
Build It runs on game build 166257.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.
modded
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.