Rust Player Count
46,970 playing now

Online64.40.9.169:28015checked 13m ago

Midlands [PVE] BradleyGuards and custom maps

moddedcarbon
Players now 0/ 100 0% full
7-day average 1 peak 3
Rank #4,139 top 19%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 14.1 days between real wipes
Wipe-day peak 4 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:49 UTC FW12d ago 5 – running 0
Thu 17 Sep, 17:26 UTC26d ago 2 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 23/ 245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average 10/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average 20/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Midlands [PVE] BradleyGuards and custom maps use?

The name of Midlands [PVE] BradleyGuards and custom maps does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on Midlands [PVE] BradleyGuards and custom maps?

A procedural map of size 4,250 is what Midlands [PVE] BradleyGuards and custom maps runs, generated by the game with seed 1583848389. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Midlands [PVE] BradleyGuards and custom maps be found in Rust Player Count lists and filters?

These Rust Player Count lists include Midlands [PVE] BradleyGuards and custom maps: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Midlands [PVE] BradleyGuards and custom maps convey?

The game's server browser reads these tags from Midlands [PVE] BradleyGuards and custom maps: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Midlands [PVE] BradleyGuards and custom maps?

0 of 100 slots are filled on Midlands [PVE] BradleyGuards and custom maps right now. The average player count for the last seven days is 1, and the highest point was 3. The highest average in the last 48 hours was 2 players at 18:00 UTC.

Where does Midlands [PVE] BradleyGuards and custom maps sit in the rankings?

Midlands [PVE] BradleyGuards and custom maps is in the top 19% of all ranked servers with a rank of #4,139 for player hours over the past seven days.

Server details

What is the uptime and reliability of Midlands [PVE] BradleyGuards and custom maps?

You can find Midlands [PVE] BradleyGuards and custom maps online at the moment. The uptime it gives suggests it restarted about 8 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Midlands [PVE] BradleyGuards and custom maps?

On Linux, Midlands [PVE] BradleyGuards and custom maps runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Midlands [PVE] BradleyGuards and custom maps?

There is no region published by Midlands [PVE] BradleyGuards and custom maps. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 64.40.9.169:28015.

Is Midlands [PVE] BradleyGuards and custom maps lag-free?

Over the last 48 hours, the average server fps was 30, and it never dropped below 30. The highest entity count was 109,822, covering buildings, deployables and all other objects. At its highest, it used 4,999 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What changes on Midlands [PVE] BradleyGuards and custom maps on wipe day?

Across its recent wipes, the busiest times averaged 4 players. 3 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Midlands [PVE] BradleyGuards and custom maps wipe?

Too few wipes are recorded for Midlands [PVE] BradleyGuards and custom maps to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 12 days 6 hours.

Connect to the server

What is the process to join Midlands [PVE] BradleyGuards and custom maps?

Open the Rust console with F1, then type client.connect 64.40.9.169:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://discord.com/invite/tQetw4M is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.