Offline64.58.124.176:21253checked 6d ago
A Dev Shockbyte Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC8d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC14d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC15d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern A Dev Shockbyte Server?
A gather rate is absent from the name of A Dev Shockbyte Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is off.
What map is used on A Dev Shockbyte Server?
A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can A Dev Shockbyte Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that A Dev Shockbyte Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on A Dev Shockbyte Server?
For the game's server browser, A Dev Shockbyte Server publishes: gmrust (Game mode): Survival as standard in Rust; mp16 (Max players): The server has 16 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
What is the player count on A Dev Shockbyte Server?
Currently offline, A Dev Shockbyte Server was last seen 6 days 20 hours ago. The average player count for the past seven days is 0.
What position does A Dev Shockbyte Server hold among Rust servers?
A Dev Shockbyte Server is in the top 72% of all ranked servers with a rank of #15,947 for player hours over the past seven days.
Server information
What is the online status and reliability of A Dev Shockbyte Server?
Last seen 6 days 20 hours ago, A Dev Shockbyte Server is offline right now. It was up 9% of the time over the last 7 full days, 15 of 168 hours. Its first appearance in Rust Player Count was on 23 September 2026.
What Rust version is used on A Dev Shockbyte Server?
On Linux, A Dev Shockbyte Server runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.
What region does A Dev Shockbyte Server serve?
A region is not published by A Dev Shockbyte Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 64.58.124.176:21253.
Wipe schedule
What should you expect on A Dev Shockbyte Server during a wipe?
Across its recent wipes, the busiest times averaged 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.
How often does A Dev Shockbyte Server wipe?
No next wipe can be predicted for A Dev Shockbyte Server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 8 days ago.
Join the server
How can I connect to A Dev Shockbyte Server?
Joining is done by opening the console (F1) and running client.connect 64.58.124.176:21253. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp16
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.