Rust Player Count
71,374 playing now

Online64.74.161.94:28015checked 9m ago

Fusion 3.64 (test)

monthly wipes moddedoxidepve
Players now 1/ 30 3% full
7-day average 0 peak 1
Rank #7,079 top 32%
Last wipe 12d ago monthly schedule
Next wipe 22d 5h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence

Usual gap 1.7 days between real wipes
Wipe-day peak 1 players, last three wipes

Coming wipes

22d 5hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:47 UTC FW12d ago 1 – running 0
Wed 30 Sep, 01:39 UTC14d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
№[2] D2S Chaotica PvE 1000 Zombies|Raidable Bases|Monthly|Shogroups of 16+ · monthly · 4 on average 2/ 40
Fusion 3.64 PvE|200+ Plugins|Optimizedgroups of 8+ · monthly · 3 on average 0/ 50
RUMINI-Rust =|PVE|Нервы|На|Пределе|=EU · groups of 8+ · monthly · 2 on average 1/ 22
RUSTILA PVE | SKINDROP | RAIDS | SKILL | KIT | TP | WIPED 1.10groups of 8+ · biweekly · 13 on average 13/ 100
BladeRust #PvE MARAUDER [ SKILLS | MODS | BOSS | CUSTOM WEAPONSgroups of 100+ · biweekly · 10 on average 9/ 200
EU GOM 25x Monthly PVE Grumpy Old Man |Kits|Skins|BackPack|ShopEU · groups of 15+ · 25x · monthly · 5 on average 4/ 100

Quick answers

from the figures on this page

Rules and settings

What configuration does Fusion 3.64 (test) use?

A gather rate is absent from the name of Fusion 3.64 (test). Up to 8 players per group, which is the game's default. The server runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on Fusion 3.64 (test)?

The game generates a procedural map of size 4,500 with seed 138020313 for Fusion 3.64 (test). You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Fusion 3.64 (test) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Fusion 3.64 (test) fits are: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Fusion 3.64 (test)?

For the game's server browser, Fusion 3.64 (test) publishes: gmrust (Game mode): The usual Rust survival experience; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^e (Minigames): The server hosts minigames such as Bedwars, parkour and arenas; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does Fusion 3.64 (test) have?

1 of 30 slots are filled on Fusion 3.64 (test) right now. With a peak of 1, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 18:00 UTC, averaging 1 players.

How does Fusion 3.64 (test) compare in server rankings?

For player hours in the last seven days, Fusion 3.64 (test) ranks #7,079 and is in the top 32% of all ranked servers.

Server information

How reliable is Fusion 3.64 (test), and is it online?

Right now, Fusion 3.64 (test) is up. Based on the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 18 September 2026.

What Rust version is used on Fusion 3.64 (test)?

Rust network protocol 2634 and build 167584 on Windows is what Fusion 3.64 (test) uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Fusion 3.64 (test)?

A region is not published by Fusion 3.64 (test). Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 64.74.161.94:28015.

Is Fusion 3.64 (test) lag-free?

In the last 48 hours, it averaged 106 server fps, with a low of 77. Up to 184,853 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 5,297 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What changes on Fusion 3.64 (test) on wipe day?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Fusion 3.64 (test) wipe?

Wipes happen once a month on Fusion 3.64 (test), along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 18 hours. Its tags declare wipes on a monthly schedule.

Join the server

What steps are needed to join Fusion 3.64 (test)?

Open the Rust console with F1, then type client.connect 64.74.161.94:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://fusion364.wixsite.com/rust is its website.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^m,^e,^p,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp30
Max players 30 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs on game build 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Gameplay

^e
Minigames The server hosts minigames such as Bedwars, parkour and arenas.
^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.