Online65.109.111.251:30115checked 14m ago
Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:13 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:52 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 22:01 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 19:10 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 17:27 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 15:35 UTC3d ago | – | – | – | 0 |
| Sun 11 Oct, 02:09 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 23:10 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 21:51 UTC3d ago | – | – | – | 0 |
| Wed 23 Sep, 11:56 UTC21d ago | – | – | – | 0 |
| Wed 23 Sep, 10:24 UTC21d ago | – | – | – | 0 |
| Wed 23 Sep, 10:11 UTC21d ago | 1 | halved by day 2 | 17.5 days | 0 |
| Tue 22 Sep, 23:33 UTC21d ago | – | – | – | 0 |
| Tue 22 Sep, 22:25 UTC21d ago | – | – | – | 0 |
| Tue 22 Sep, 19:11 UTC21d ago | 1 | – | 0.6 days | 0 |
| Tue 22 Sep, 12:27 UTC22d ago | 2 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:37 UTC22d ago | 2 | – | 0.5 days | 0 |
| Mon 21 Sep, 12:50 UTC23d ago | – | – | – | 0 |
| Mon 21 Sep, 12:34 UTC23d ago | – | – | – | 0 |
| Mon 21 Sep, 11:17 UTC23d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does Test Server use?
A gather rate is absent from the name of Test Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.
Which map is running on Test Server?
Test Server runs a procedural map of size 4,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Server tags
Where can Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Test Server: Modded Rust servers. You can find it on the server list using these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you interpret the tags on Test Server?
These are the tags Test Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How many players does Test Server have?
Right now, 0 players are on Test Server, which has 20 slots. With a peak of 1, the average over seven days is 0 players. The highest average in the last 48 hours was 0 players at 20:00 UTC.
What position does Test Server hold among Rust servers?
Test Server is in the top 60% of all ranked servers with a rank of #13,360 for player hours over the past seven days.
About the server
What is the online status and reliability of Test Server?
Right now, Test Server is up. The uptime it gives suggests it restarted about 2 days 17 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Test Server?
Rust network protocol 2634 and build 167398 on Linux is what Test Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find Test Server?
There is no region published by Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 65.109.111.251:30115.
What is the performance like on Test Server?
Over the last 48 hours, the average server fps was 30, and it never dropped below 27. The highest entity count was 7,517, covering buildings, deployables and all other objects. At its highest, it used 1,843 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
When does Test Server wipe?
None of the resets on Test Server count as wipes, since it refreshes the world every few hours without a schedule.
How to join
How can I connect to Test Server?
To get in, press F1 in Rust and enter client.connect 65.109.111.251:30115. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167398,ts8
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.