Online65.21.133.139:28015checked 8m ago
TheGamingTime
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 19:50 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern TheGamingTime?
The name of TheGamingTime does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.
What map is used on TheGamingTime?
TheGamingTime runs a procedural map of size 4,500 with seed 1, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can TheGamingTime be found in Rust Player Count lists and filters?
These Rust Player Count lists include TheGamingTime: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on TheGamingTime?
For the game's server browser, TheGamingTime publishes: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): 150 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does TheGamingTime have?
Right now, 0 players are on TheGamingTime, which has 150 slots. For the past week, the average number of players was 0.
What position does TheGamingTime hold among Rust servers?
Over the last seven days, TheGamingTime is #15,899 for player hours, placing it in the top 72% of ranked servers.
About the server
What is the online status and reliability of TheGamingTime?
TheGamingTime is currently online. The uptime it gives suggests it restarted about 16 hours ago. For the last 7 full days, it was online for 53 of 168 hours, a 32% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on TheGamingTime?
On Linux, TheGamingTime runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of TheGamingTime?
No region is published by TheGamingTime. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 65.21.133.139:28015.
Is TheGamingTime lag-free?
The server ran at an average of 50 fps over the last 48 hours, never falling below 43. The maximum number of entities it carried was 117,046, which includes buildings, deployables and everything else. Memory usage reached up to 4,254 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What changes on TheGamingTime on wipe day?
The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.
When does TheGamingTime wipe?
With so few of TheGamingTime's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 3 days 1 hours ago.
How to join
How can I connect to TheGamingTime?
Open the Rust console with F1, then type client.connect 65.21.133.139:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.