OnlineNA66.51.96.65:28010checked 10m ago
SCAVENGERSHAVEN.NET (TEST SERVER)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 84% in NA, and #511 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 17:30 UTC, in 5d 11h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). A maximum of 3 players per group (trio). The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: SCAV.GG.
Server tags
Where can SCAVENGERSHAVEN.NET (TEST SERVER) be found in Rust Player Count lists and filters?
The Rust Player Count lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Rust servers with a trio limit, Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What information do the tags on SCAVENGERSHAVEN.NET (TEST SERVER) convey?
These are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts3 (Group limit): The maximum team size is 3; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^w (Weekly): The server wipes every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How full is SCAVENGERSHAVEN.NET (TEST SERVER)?
0 of 50 slots are filled on SCAVENGERSHAVEN.NET (TEST SERVER) right now. For the past week, the average number of players was 0.
What position does SCAVENGERSHAVEN.NET (TEST SERVER) hold among Rust servers?
In the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) is #15,894 for player hours, #1,543 in North America, and within the top 72% of ranked servers. It is #511 among trio servers.
Server details
What is the online status and reliability of SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) is currently online. It reports an uptime that puts the last restart at roughly 19 hours ago. For the last 1 full day, it was online for 24 of 24 hours, a 100% uptime. Rust Player Count recorded it for the first time on 13 October 2026.
What is the Rust version for SCAVENGERSHAVEN.NET (TEST SERVER)?
On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does SCAVENGERSHAVEN.NET (TEST SERVER) serve?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 66.51.96.65:28010.
What is the performance like on SCAVENGERSHAVEN.NET (TEST SERVER)?
In the last 48 hours, it averaged 5 server fps, with a low of 5. The maximum number of entities it carried was 151,067, which includes buildings, deployables and everything else. Memory usage reached up to 3,486 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe?
The next wipe for SCAVENGERSHAVEN.NET (TEST SERVER) is an estimate based on weekly: 7 days after its last wipe. A wipe is scheduled for Tuesday 20 October at 17:30 UTC. The world in play was created 36 hours ago. Its tags show wipes happening every week.
Connect to the server
What is the process to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Open the Rust console with F1, then type client.connect 66.51.96.65:28010. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://www.scavengershaven.net/ is its website.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts3,^o^z
Game
gmrust
mp50
ts3
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
