Rust Player Count
41,370 playing now

Offline66.51.96.75:28010checked 1d ago

GfG Test Server

monthly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #10,642 top 48%
Last wipe 13d ago monthly schedule
Next wipe 21d 9h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5200:0001:0002:00

Hourly average and peak, UTC.

Server performance

02040608000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct15 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 9h. The force wipe · high confidence

Usual gap 1 days between real wipes
On rhythm 43% of its recent wipes
Wipe-day peak 3 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

21d 9hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 21:33 UTC12d ago 2 – running 0
Thu 1 Oct, 23:34 UTC FW13d ago 2 – 0.9 days 1
Mon 21 Sep, 22:40 UTC23d ago 4 halved by day 1 10 days 2
Sun 20 Sep, 22:15 UTC24d ago 4 – 1 days 2
Thu 17 Sep, 13:34 UTC27d ago 2 halved by day 1 3.4 days 0
Thu 17 Sep, 01:26 UTC28d ago 2 – 0.5 days 1
Mon 14 Sep, 22:54 UTC30d ago 4 halved by day 1 2.1 days 1
Mon 14 Sep, 00:56 UTC31d ago 4 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 3/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 17/ 700
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 66 on average 8/ 650
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 64 on average 73/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 60 on average 18/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does GfG Test Server use?

The name of GfG Test Server does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on GfG Test Server?

GfG Test Server runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: GFG Procedural Map.

Server tags

Where can GfG Test Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that GfG Test Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on GfG Test Server convey?

These are the tags GfG Test Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on GfG Test Server?

GfG Test Server is offline at the moment; the last time it was seen was 31 hours ago. The average player count for the last seven days is 0, and the highest point was 2. The busiest time in the last 48 hours was 01:00 UTC, with an average of 2 players.

How does GfG Test Server compare in server rankings?

For player hours in the last seven days, GfG Test Server ranks #10,642 and is in the top 48% of all ranked servers.

Server details

What is the uptime and reliability of GfG Test Server?

Last seen 31 hours ago, GfG Test Server is offline right now. It reports an uptime that puts the last restart at roughly 1 hours ago. In the last 7 full days, it was up for 18 of 168 hours, which is 11% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for GfG Test Server?

Rust network protocol 2634 and build 167781 on Linux is what GfG Test Server uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find GfG Test Server?

A region is not published by GfG Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 66.51.96.75:28010.

Is GfG Test Server lag-free?

The server ran at an average of 60 fps over the last 48 hours, never falling below 60. The highest entity count was 107,777, covering buildings, deployables and all other objects. Peak memory use was 3,237 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on GfG Test Server when a wipe occurs?

The average busiest point in recent wipes reached 3 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. Otherwise, it dropped below half by day 1.

What wipe pattern does GfG Test Server follow?

Wipes happen once a month on GfG Test Server, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 13 days 9 hours ago. The tags show a wipe schedule set to monthly.

Join the server

How can I connect to GfG Test Server?

Joining is done by opening the console (F1) and running client.connect 66.51.96.75:28010. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.