Rust Player Count
41,219 playing now

OnlineNA66.51.97.67:28050checked 7m ago

private do not join!!!

monthly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #12,167 top 54% · #1388 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 10h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5201:0002:0003:0005:0006:0007:00

Hourly average and peak, UTC.

Server performance

02040608001:0002:0003:0005:0006:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 54% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 10h. The force wipe · high confidence

Usual gap 4 days between real wipes
Wipe-day peak 2 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

22d 10hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:41 UTC FW12d ago 0 – running 0
Sun 27 Sep, 22:42 UTC16d ago 3 halved by day 1 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average 18/ 175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 11/ 90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average 2/ 1000
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average 1/ 50
[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average 1/ 50
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average 2/ 50

Quick answers

from the figures on this page

Settings and map

Which rules govern private do not join!!!?

No gather rate appears in the name of private do not join!!!. The group limit is 24 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What map is used on private do not join!!!?

private do not join!!! runs a procedural map of size 4,500 with seed 1, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can private do not join!!! be found in Rust Player Count lists and filters?

The Rust Player Count lists that private do not join!!! fits are: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What is the meaning of the tags on private do not join!!!?

For the game's server browser, private do not join!!! publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts24 (Group limit): You can have up to 24 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is private do not join!!!?

Right now, 0 players are on private do not join!!!, which has 50 slots. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 1 players at 02:00 UTC.

What position does private do not join!!! hold among Rust servers?

In the last seven days, private do not join!!! is #12,167 for player hours, #1,388 in North America, and within the top 54% of ranked servers.

Server details

What is the online status and reliability of private do not join!!!?

private do not join!!! is currently online. It reports an uptime that puts the last restart at roughly 2 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for private do not join!!!?

On Linux, private do not join!!! runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does private do not join!!! serve?

In North America, private do not join!!! lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 66.51.97.67:28050.

Is private do not join!!! lag-free?

In the last 48 hours, it averaged 15 server fps, with a low of 5. The maximum number of entities it carried was 118,393, which includes buildings, deployables and everything else. Peak memory use was 3,191 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on private do not join!!! when a wipe occurs?

The average busiest point in recent wipes reached 2 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.

What wipe pattern does private do not join!!! follow?

The only wipes for private do not join!!! are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 12 days 9 hours ago. Its tags declare wipes on a monthly schedule.

How to join

What is the process to join private do not join!!!?

To get in, press F1 in Rust and enter client.connect 66.51.97.67:28050. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts24
Group limit You can have up to 24 players per team.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.