Rust Player Count
35,758 playing now

Online66.51.98.56:28045checked 9m ago

Deep Sea Sask

monthly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,960 top 71%
Last wipe 21d ago monthly schedule
Next wipe 22d 11h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123408:0017:0002:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 16/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 70 on average 10/ 200
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 9/ 650
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 61 on average 1/ 1000

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Deep Sea Sask?

A gather rate is absent from the name of Deep Sea Sask. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on Deep Sea Sask?

A procedural map of size 3,400 is what Deep Sea Sask runs, generated by the game with seed 1410202462. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Deep Sea Sask be found in Rust Player Count lists and filters?

These Rust Player Count lists include Deep Sea Sask: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What information do the tags on Deep Sea Sask convey?

For the game's server browser, Deep Sea Sask publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does Deep Sea Sask have?

Right now, 0 players are on Deep Sea Sask, which has 50 slots. The average player count for the past seven days is 0.

What position does Deep Sea Sask hold among Rust servers?

Deep Sea Sask is in the top 71% of all ranked servers with a rank of #15,960 for player hours over the past seven days.

Server details

What is the uptime and reliability of Deep Sea Sask?

Deep Sea Sask is currently online. The uptime it gives suggests it restarted about 12 days 14 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 1 October 2026.

What is the Rust version for Deep Sea Sask?

Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Deep Sea Sask serve?

There is no region published by Deep Sea Sask. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.98.56:28045.

What is the performance like on Deep Sea Sask?

The server ran at an average of 60 fps over the last 48 hours, never falling below 57. The highest entity count was 61,333, covering buildings, deployables and all other objects. Memory usage reached up to 4,599 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

How often does Deep Sea Sask wipe?

The next wipe for Deep Sea Sask is an estimate based on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days 10 hours ago. The tags show a wipe schedule set to monthly.

Join the server

What steps are needed to join Deep Sea Sask?

To get in, press F1 in Rust and enter client.connect 66.51.98.56:28045. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Joining requires the same protocol: 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Expect one wipe per month, alongside the forced wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.