Online66.51.98.56:28045checked 9m ago
Deep Sea Sask
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Deep Sea Sask?
A gather rate is absent from the name of Deep Sea Sask. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Deep Sea Sask?
A procedural map of size 3,400 is what Deep Sea Sask runs, generated by the game with seed 1410202462. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can Deep Sea Sask be found in Rust Player Count lists and filters?
These Rust Player Count lists include Deep Sea Sask: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What information do the tags on Deep Sea Sask convey?
For the game's server browser, Deep Sea Sask publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does Deep Sea Sask have?
Right now, 0 players are on Deep Sea Sask, which has 50 slots. The average player count for the past seven days is 0.
What position does Deep Sea Sask hold among Rust servers?
Deep Sea Sask is in the top 71% of all ranked servers with a rank of #15,960 for player hours over the past seven days.
Server details
What is the uptime and reliability of Deep Sea Sask?
Deep Sea Sask is currently online. The uptime it gives suggests it restarted about 12 days 14 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 1 October 2026.
What is the Rust version for Deep Sea Sask?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Deep Sea Sask serve?
There is no region published by Deep Sea Sask. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.98.56:28045.
What is the performance like on Deep Sea Sask?
The server ran at an average of 60 fps over the last 48 hours, never falling below 57. The highest entity count was 61,333, covering buildings, deployables and all other objects. Memory usage reached up to 4,599 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
How often does Deep Sea Sask wipe?
The next wipe for Deep Sea Sask is an estimate based on the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 21 days 10 hours ago. The tags show a wipe schedule set to monthly.
Join the server
What steps are needed to join Deep Sea Sask?
To get in, press F1 in Rust and enter client.connect 66.51.98.56:28045. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
