Rust Player Count
57,463 playing now

OnlineNA66.51.98.62:28000checked 13m ago

Porchatta's Paradise

monthly wipes moddedoxidepvepremium
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #8,075 top 37% · #1188 in NA
Last wipe 4d ago monthly schedule
Next wipe 13d 8h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct21 Oct22 Oct23 Oct

Top 37% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 13d 8h. The force wipe · high confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

13d 8hThu 5 Nov, 19:00 UTC FW
41d 8hThu 3 Dec, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:39 UTC4d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 58 on average 40/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 44 on average 17/ 100
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 44 on average 28/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 39 on average 18/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 32 on average 4/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 16 on average 3/ 420

Quick answers

from the figures on this page

Settings and map

What configuration does Porchatta's Paradise use?

A gather rate is absent from the name of Porchatta's Paradise. Groups are capped at 8 players, the default in the game. pve is the game mode, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Entry requires Rust's premium status. Anti-cheat VAC from Valve is on.

What is the map on Porchatta's Paradise?

The game generates a procedural map of size 4,500 with seed 1 for Porchatta's Paradise. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can Porchatta's Paradise be found in Rust Player Count lists and filters?

The Rust Player Count lists that Porchatta's Paradise fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What information do the tags on Porchatta's Paradise convey?

For the game's server browser, Porchatta's Paradise publishes: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^q (Premium): Entry requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is Porchatta's Paradise?

Right now, 0 players are on Porchatta's Paradise, which has 50 slots. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 01:00 UTC, with an average of 1 players.

Where does Porchatta's Paradise sit in the rankings?

For player hours in the last seven days, Porchatta's Paradise is #8,075 overall, #1,188 in North America, and in the top 37% of all ranked servers.

About the server

How reliable is Porchatta's Paradise, and is it online?

You can find Porchatta's Paradise online at the moment. The uptime it gives suggests it restarted about 4 hours ago. For the last 4 full days, it was online for 96 of 96 hours, a 100% uptime. Its first appearance in Rust Player Count was on 18 October 2026.

What Rust version is used on Porchatta's Paradise?

On Linux, Porchatta's Paradise runs Rust network protocol 2635 and build 168909. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Porchatta's Paradise?

Its NA tag shows Porchatta's Paradise lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 66.51.98.62:28000.

How well does Porchatta's Paradise perform?

In the last 48 hours, it averaged 8 server fps, with a low of 5. The maximum number of entities it carried was 117,061, which includes buildings, deployables and everything else. Peak memory use was 4,264 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What happens on Porchatta's Paradise when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

What wipe pattern does Porchatta's Paradise follow?

Wipes happen once a month on Porchatta's Paradise, along with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 4 days 15 hours ago. Its tags declare wipes on a monthly schedule.

How to join

What steps are needed to join Porchatta's Paradise?

Joining is done by opening the console (F1) and running client.connect 66.51.98.62:28000. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. Entry requires Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,^m,NA,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^q
Premium Entry requires Rust's premium status.
^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.