OnlineNA66.51.98.63:28050checked 8m ago
PVE Chill Zone
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:20 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does PVE Chill Zone use?
No gather rate appears in the name of PVE Chill Zone. Up to 8 players per group, which is the game's default. pve is the game mode, other players cannot be fought. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on PVE Chill Zone?
The game generates a procedural map of size 4,000 with seed 1109983704 for PVE Chill Zone. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can PVE Chill Zone be found in Rust Player Count lists and filters?
The Rust Player Count lists that PVE Chill Zone fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you interpret the tags on PVE Chill Zone?
For the game's server browser, PVE Chill Zone publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on PVE Chill Zone?
With 50 slots, PVE Chill Zone has 0 players at the moment. With a peak of 2, the average over seven days is 0 players. The highest average in the last 48 hours was 1 players at 22:00 UTC.
What position does PVE Chill Zone hold among Rust servers?
PVE Chill Zone ranks #5,413 for player hours over the past seven days, #924 in North America, and is in the top 24% of all ranked servers.
Server information
What is the uptime and reliability of PVE Chill Zone?
You can find PVE Chill Zone online at the moment. The uptime it gives suggests it restarted about 21 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for PVE Chill Zone?
Rust network protocol 2634 and build 167781 on Linux is what PVE Chill Zone uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of PVE Chill Zone?
In North America, PVE Chill Zone lists itself with its NA tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.98.63:28050.
What is the performance like on PVE Chill Zone?
In the last 48 hours, it averaged 58 server fps, with a low of 9. The highest entity count was 89,269, covering buildings, deployables and all other objects. At its highest, it used 2,985 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What happens on PVE Chill Zone when a wipe occurs?
Recent wipes saw an average peak of 2 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest.
When does PVE Chill Zone wipe?
The only wipes for PVE Chill Zone are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 14 hours. A monthly wipe schedule is published in its tags.
How to join
How can I connect to PVE Chill Zone?
Open the Rust console with F1, then type client.connect 66.51.98.63:28050. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://discord.com/invite/849qKwXsg.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
