OfflineNA66.51.98.70:28000checked 1d ago
Joe's Private Playland
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 64% in NA, and #422 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Joe's Private Playland?
A gather rate is absent from the name of Joe's Private Playland. No more than 4 players in a group (quad). The server runs softcore, A less harsh mode by Facepunch: you keep part of your loot. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on Joe's Private Playland?
Joe's Private Playland runs a procedural map of size 5,000 with seed 1, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can Joe's Private Playland be found in Rust Player Count lists and filters?
The Rust Player Count lists that Joe's Private Playland fits are: Best Rust roleplay servers, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.
What is the meaning of the tags on Joe's Private Playland?
These are the tags Joe's Private Playland publishes for the game's server browser: gmsoftcore (Game mode): This uses softcore, the easier ruleset; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^s (Softcore): Facepunch's softcore mode: death does not take your entire inventory; ^r (Roleplay): A server for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does Joe's Private Playland have?
Joe's Private Playland is offline at the moment; the last time it was seen was 25 hours ago. The seven-day average is 0 players, with a peak of 2.
How does Joe's Private Playland compare in server rankings?
Joe's Private Playland ranks #7,746 for player hours over the past seven days, #1,177 in North America, and is in the top 35% of all ranked servers. It is #422 among quad servers.
Server information
How reliable is Joe's Private Playland, and is it online?
Currently offline, Joe's Private Playland was last seen 25 hours ago. Based on the uptime it reports, the last restart was about 42 hours ago. For the last 2 full days, it was online for 40 of 48 hours, a 83% uptime. Rust Player Count recorded it for the first time on 11 October 2026.
What is the Rust version for Joe's Private Playland?
Linux hosts Joe's Private Playland, which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Joe's Private Playland serve?
With its NA tag, Joe's Private Playland lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 66.51.98.70:28000.
Is Joe's Private Playland lag-free?
The server ran at an average of 60 fps over the last 48 hours, never falling below 58. The maximum number of entities it carried was 143,804, which includes buildings, deployables and everything else. Memory usage reached up to 4,289 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What wipe pattern does Joe's Private Playland follow?
Based on the force wipe, the next wipe for Joe's Private Playland is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 3 days 13 hours ago. Its tags declare wipes on a monthly schedule.
Connect to the server
How can I connect to Joe's Private Playland?
Joining is done by opening the console (F1) and running client.connect 66.51.98.70:28000. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^s,^r,NA,gmsoftcore,cs167398,ts4,^o^z
Game
gmsoftcore
mp50
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^s
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
