Rust Player Count
35,518 playing now

OnlineNA66.51.98.74:28015checked 8m ago

Standard Deviation- PvE, No Decay, survival variable.

quad monthly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #11,143 top 50% · #1344 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 14h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers, top 73% in NA, and #535 of the quad servers (top 65%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence

Usual gap 6.9 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

22d 14hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Thu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW12d ago 1 – running 0
Thu 24 Sep, 20:06 UTC19d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average 35/ 140
TIRust Chill Quad PVENA · quad · monthly · 1 on average 1/ 200
Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average 2/ 50
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average 2/ 50
[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average 3/ 250
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average 5/ 50

Quick answers

from the figures on this page

Settings and map

Which rules govern Standard Deviation- PvE, No Decay, survival variable.?

A gather rate is absent from the name of Standard Deviation- PvE, No Decay, survival variable.. A maximum of 4 players per group (quad). The server runs pve, other players cannot be fought. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on Standard Deviation- PvE, No Decay, survival variable.?

A procedural map of size 3,500 is what Standard Deviation- PvE, No Decay, survival variable. runs, generated by the game with seed 1. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Standard Deviation- PvE, No Decay, survival variable. be found in Rust Player Count lists and filters?

These Rust Player Count lists include Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on Standard Deviation- PvE, No Decay, survival variable. convey?

For the game's server browser, Standard Deviation- PvE, No Decay, survival variable. publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

What is the player count on Standard Deviation- PvE, No Decay, survival variable.?

Right now, 0 players are on Standard Deviation- PvE, No Decay, survival variable., which has 50 slots. The average player count for the last seven days is 0, and the highest point was 1.

How does Standard Deviation- PvE, No Decay, survival variable. compare in server rankings?

Standard Deviation- PvE, No Decay, survival variable. ranks #11,143 for player hours over the past seven days, #1,344 in North America, and is in the top 50% of all ranked servers. It is #535 among quad servers.

Server details

What is the uptime and reliability of Standard Deviation- PvE, No Decay, survival variable.?

You can find Standard Deviation- PvE, No Decay, survival variable. online at the moment. It reports an uptime that puts the last restart at roughly 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Standard Deviation- PvE, No Decay, survival variable.?

Rust network protocol 2634 and build 167781 on Linux is what Standard Deviation- PvE, No Decay, survival variable. uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Standard Deviation- PvE, No Decay, survival variable.?

Its NA tag shows Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 66.51.98.74:28015.

Is Standard Deviation- PvE, No Decay, survival variable. lag-free?

Over the last 48 hours, the average server fps was 50, and it never dropped below 5. The maximum number of entities it carried was 75,625, which includes buildings, deployables and everything else. Memory usage reached up to 2,524 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What should you expect on Standard Deviation- PvE, No Decay, survival variable. during a wipe?

Recent wipes saw an average peak of 1 players. 2 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 2.

How often does Standard Deviation- PvE, No Decay, survival variable. wipe?

Monthly force wipes are the sole wipes on Standard Deviation- PvE, No Decay, survival variable.. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 10 hours. A monthly wipe schedule is published in its tags.

How to join

How can I connect to Standard Deviation- PvE, No Decay, survival variable.?

To get in, press F1 in Rust and enter client.connect 66.51.98.74:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.