Rust Player Count
62,545 playing now

Online66.51.98.74:28020checked 12m ago

foosville

monthly wipes moddedoxidepremium
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #6,800 top 31%
Last wipe 10d ago monthly schedule
Next wipe 22d 6h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75113:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence

Usual gap 7.8 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 11

Coming wipes

22d 6hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

Sat 3 OctFri 18 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:19 UTC10d ago 1 – running 0
Fri 18 Sep, 22:17 UTC25d ago 1 halved by day 11 14.8 days 0
Fri 18 Sep, 02:53 UTC26d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 44/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 15/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 54/ 700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 68 on average 34/ 200
666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average 13/ 650
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 60 on average 16/ 1000

Quick answers

from the figures on this page

Settings and map

What are the server rules for foosville?

A gather rate is absent from the name of foosville. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. You need Rust premium to connect. VAC is on, Valve's anti-cheat.

What map is used on foosville?

A procedural map of size 5,000 is what foosville runs, generated by the game with seed 511451832. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can foosville be found in Rust Player Count lists and filters?

The Rust Player Count lists that foosville fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Game mode: Premium; Server tag: Monthly ^m, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on foosville?

For the game's server browser, foosville publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^q (Premium): You need Rust premium to connect; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How full is foosville?

0 of 50 slots are filled on foosville right now. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 20:00 UTC.

Where does foosville sit in the rankings?

Over the last seven days, foosville is #6,800 for player hours, placing it in the top 31% of ranked servers.

Server information

What is the online status and reliability of foosville?

foosville is currently online. It reports an uptime that puts the last restart at roughly 10 days 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for foosville?

On Linux, foosville runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of foosville?

No region is published by foosville. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 66.51.98.74:28020.

Is foosville lag-free?

Over the last 48 hours, the average server fps was 53, and it never dropped below 18. The highest entity count was 148,773, covering buildings, deployables and all other objects. Memory usage reached up to 6,205 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What happens on foosville when a wipe occurs?

Recent wipes saw an average peak of 1 players. 2 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 11.

What wipe pattern does foosville follow?

The only wipes for foosville are monthly, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 10 days 18 hours ago. A monthly wipe schedule is published in its tags.

Connect to the server

What steps are needed to join foosville?

Joining is done by opening the console (F1) and running client.connect 66.51.98.74:28020. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You need Rust premium to connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs166652,^q,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Mods and access

^q
Premium You need Rust premium to connect.
^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.