OnlineNA66.51.98.74:28025checked 11m ago
SuperNatural - US OneGrid | 2x Quad | Small One Grid
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 56% in NA, and #360 of the quad servers (top 44%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 22:15 UTC, in 1d 8h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:15 UTC FW12d ago | 4 | – | running | 0 |
| Mon 28 Sep, 23:19 UTC15d ago | 11 | halved by day 1 | 3 days | 0 |
| Sun 27 Sep, 03:58 UTC17d ago | 11 | – | 1.8 days | 3 |
| Fri 25 Sep, 21:34 UTC18d ago | 5 | – | 1.3 days | 2 |
| Thu 24 Sep, 22:09 UTC19d ago | 10 | – | 1 days | 4 |
| Thu 24 Sep, 00:03 UTC20d ago | 10 | – | 0.9 days | 0 |
| Tue 22 Sep, 20:39 UTC21d ago | 10 | – | 1.1 days | 6 |
| Sat 19 Sep, 01:55 UTC25d ago | 11 | held half | 3.8 days | 4 |
| Fri 18 Sep, 06:17 UTC26d ago | 9 | – | 0.8 days | 5 |
| Thu 17 Sep, 18:49 UTC26d ago | 8 | – | 0.5 days | 1 |
| Wed 16 Sep, 01:19 UTC28d ago | 8 | – | 1.7 days | 2 |
| Mon 14 Sep, 15:55 UTC29d ago | 7 | – | 1.4 days | 4 |
| Mon 14 Sep, 04:05 UTC30d ago | 7 | – | 0.5 days | 12 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does SuperNatural - US OneGrid | 2x Quad | Small One Grid use?
SuperNatural - US OneGrid | 2x Quad | Small One Grid sets its gather rate to 2x, as its name states. A maximum of 4 players per group (quad). The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
The game generates a procedural map of size 1,500 with seed 1337 for SuperNatural - US OneGrid | 2x Quad | Small One Grid. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags and filters
Where can SuperNatural - US OneGrid | 2x Quad | Small One Grid be found in Rust Player Count lists and filters?
These Rust Player Count lists include SuperNatural - US OneGrid | 2x Quad | Small One Grid: Rust servers with a 2x gather rate, Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
How should you interpret the tags on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
For the game's server browser, SuperNatural - US OneGrid | 2x Quad | Small One Grid publishes: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts4 (Group limit): The maximum team size is 4; v2634 (Protocol): Joining requires the same protocol: 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^w (Weekly): A wipe takes place each week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): You can find it in the North America section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
What is the player count on SuperNatural - US OneGrid | 2x Quad | Small One Grid?
0 of 50 slots are filled on SuperNatural - US OneGrid | 2x Quad | Small One Grid right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
How does SuperNatural - US OneGrid | 2x Quad | Small One Grid compare in server rankings?
In the last seven days, SuperNatural - US OneGrid | 2x Quad | Small One Grid is #6,313 for player hours, #1,031 in North America, and within the top 28% of ranked servers. The server sits at #360 among quad servers.
Server details
What is the uptime and reliability of SuperNatural - US OneGrid | 2x Quad | Small One Grid?
You can find SuperNatural - US OneGrid | 2x Quad | Small One Grid online at the moment. The uptime it gives suggests it restarted about 12 days 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Rust network protocol 2634 and build 166494 on Linux is what SuperNatural - US OneGrid | 2x Quad | Small One Grid uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does SuperNatural - US OneGrid | 2x Quad | Small One Grid serve?
In North America, SuperNatural - US OneGrid | 2x Quad | Small One Grid lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 66.51.98.74:28025.
Is SuperNatural - US OneGrid | 2x Quad | Small One Grid lag-free?
The server ran at an average of 60 fps over the last 48 hours, never falling below 54. The highest entity count was 5,067, covering buildings, deployables and all other objects. Memory usage reached up to 1,737 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What changes on SuperNatural - US OneGrid | 2x Quad | Small One Grid on wipe day?
The average busiest point in recent wipes reached 9 players. The latest wipe saw its biggest crowd 1 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.
How often does SuperNatural - US OneGrid | 2x Quad | Small One Grid wipe?
The schedule cannot be confirmed from the few SuperNatural - US OneGrid | 2x Quad | Small One Grid wipes recorded, so the prediction is based on its tag. On Thursday 15 October at 22:15 UTC the next wipe is expected. The present world dates from 12 days 15 hours ago. According to its tags, wipes are scheduled weekly.
Join the server
How can I connect to SuperNatural - US OneGrid | 2x Quad | Small One Grid?
Open the Rust console with F1, then type client.connect 66.51.98.74:28025. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://discord.com/invite/bNzQRkssv.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs166494,ts4,^o^z
Game
gmrust
mp50
ts4
v2634
cs166494
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.