Rust Player Count
64,060 playing now

Online66.51.99.165:28005checked 10m ago

TURTLE KINGDOM 2X ONE GRID

2x quad moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #5,749 top 26%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.511.5213:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers, and #343 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 7 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 4 players, last three wipes
Crowd held 0% else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC10d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW12d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC23d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC30d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 371 on average 333/ 350
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average 89/ 100
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 188 on average 297/ 275
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 12.10quad · 2x · biweekly · 158 on average 88/ 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average 19/ 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average 59/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern TURTLE KINGDOM 2X ONE GRID?

By name, TURTLE KINGDOM 2X ONE GRID runs at 2x gather. No more than 4 players in a group (quad). The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What map is used on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID runs a procedural map of size 1,650 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags, lists and filters

Where can TURTLE KINGDOM 2X ONE GRID be found in Rust Player Count lists and filters?

The Rust Player Count lists that TURTLE KINGDOM 2X ONE GRID fits are: Rust servers with a 2x gather rate and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 2x.

What information do the tags on TURTLE KINGDOM 2X ONE GRID convey?

For the game's server browser, TURTLE KINGDOM 2X ONE GRID publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on TURTLE KINGDOM 2X ONE GRID?

0 of 100 slots are filled on TURTLE KINGDOM 2X ONE GRID right now. The seven-day average is 0 players, with a peak of 2. The busiest time in the last 48 hours was 02:00 UTC, with an average of 2 players.

How does TURTLE KINGDOM 2X ONE GRID compare in server rankings?

Over the last seven days, TURTLE KINGDOM 2X ONE GRID is #5,749 for player hours, placing it in the top 26% of ranked servers. It is #343 among quad servers.

Server details

How reliable is TURTLE KINGDOM 2X ONE GRID, and is it online?

You can find TURTLE KINGDOM 2X ONE GRID online at the moment. It reports an uptime that puts the last restart at roughly 21 hours ago. For the last 7 full days, it was online for 160 of 168 hours, a 95% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on TURTLE KINGDOM 2X ONE GRID?

Rust network protocol 2634 and build 167781 on Linux is what TURTLE KINGDOM 2X ONE GRID uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of TURTLE KINGDOM 2X ONE GRID?

There is no region published by TURTLE KINGDOM 2X ONE GRID. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 66.51.99.165:28005.

What is the performance like on TURTLE KINGDOM 2X ONE GRID?

In the last 48 hours, it averaged 59 server fps, with a low of 40. Up to 38,323 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,045 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on TURTLE KINGDOM 2X ONE GRID during a wipe?

Recent wipes saw an average peak of 4 players. 32 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 4.

How often does TURTLE KINGDOM 2X ONE GRID wipe?

Wipes on TURTLE KINGDOM 2X ONE GRID come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 10 days 18 hours ago.

Join the server

What is the process to join TURTLE KINGDOM 2X ONE GRID?

To get in, press F1 in Rust and enter client.connect 66.51.99.165:28005. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://turtle-kingdom.tebex.io/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players The server has 100 slots.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.