OnlineNA66.51.99.44:28010checked 9m ago
Dead Man Rust HardCore
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does Dead Man Rust HardCore use?
A gather rate is absent from the name of Dead Man Rust HardCore. There is no published group limit. The server runs hardcore, The hardest mode from Facepunch. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on Dead Man Rust HardCore?
On Dead Man Rust HardCore, the map is procedural, size 4,500, created by the game.
Tags and filters
Where can Dead Man Rust HardCore be found in Rust Player Count lists and filters?
These Rust Player Count lists include Dead Man Rust HardCore: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you interpret the tags on Dead Man Rust HardCore?
For the game's server browser, Dead Man Rust HardCore publishes: gmhardcore (Game mode): Hardcore rules, which are more punishing; mp50 (Max players): Capacity: 50 slots; ts0 (Group limit): The team system is turned off; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^h (Hardcore): A harsher ruleset with fewer assists, as designed by Facepunch; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
What is the player count on Dead Man Rust HardCore?
Right now, 0 players are on Dead Man Rust HardCore, which has 50 slots. The average player count for the last seven days is 0, and the highest point was 1.
What position does Dead Man Rust HardCore hold among Rust servers?
Dead Man Rust HardCore ranks #13,542 for player hours over the past seven days, #1,422 in North America, and is in the top 61% of all ranked servers.
Server details
How reliable is Dead Man Rust HardCore, and is it online?
Right now, Dead Man Rust HardCore is up. The uptime it gives suggests it restarted about 3 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for Dead Man Rust HardCore?
On Linux, Dead Man Rust HardCore runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Dead Man Rust HardCore?
In North America, Dead Man Rust HardCore lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 66.51.99.44:28010.
Is Dead Man Rust HardCore lag-free?
Over the last 48 hours, the average server fps was 54, and it never dropped below 5. Up to 110,393 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,609 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe information
What happens on Dead Man Rust HardCore when a wipe occurs?
The average busiest point in recent wipes reached 2 players. 11 hours after the wipe, the crowd on the latest wipe was at its highest.
When does Dead Man Rust HardCore wipe?
Monthly force wipes are the sole wipes on Dead Man Rust HardCore. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 12 days 19 hours. A monthly wipe schedule is published in its tags.
How to join
How can I connect to Dead Man Rust HardCore?
Open the Rust console with F1, then type client.connect 66.51.99.44:28010. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^h,NA,gmhardcore,cs167781,ts0,^o^z
Game
gmhardcore
mp50
ts0
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^h
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
