Rust Player Count
43,964 playing now

OnlineNA66.51.99.4:30111checked 13m ago

[US]HighMiles|2x|ZOMBIES|PVP ZONES

2x monthly wipes moddedoxidepve
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #6,677 top 30% · #1069 in NA
Last wipe 13d ago monthly schedule
Next wipe 21d 17h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 30% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 21d 17h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|ENA · groups of 8+ · 2x · monthly · 6 on average 4/ 50
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2xNA · groups of 16+ · 2x · monthly · 6 on average 7/ 100
The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|ZombiesNA · groups of 8+ · 2x · monthly · 5 on average 7/ 25
|US| Paradise Island |PvE|Vanilla|2x|NoRaid|NoDecay|NA · groups of 8+ · 2x · monthly · 3 on average 3/ 150
US-2X-PVE-Monthly-Skills-SusRust x2NA · groups of 8+ · 2x · monthly · 3 on average 3/ 200
SHADOW KIDS 2X PVE |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS|NA · groups of 10+ · 2x · monthly · 3 on average 8/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern [US]HighMiles|2x|ZOMBIES|PVP ZONES?

[US]HighMiles|2x|ZOMBIES|PVP ZONES sets its gather rate to 2x, as its name states. Up to 8 players per group, which is the game's default. The server runs pve, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on [US]HighMiles|2x|ZOMBIES|PVP ZONES?

The game generates a procedural map of size 4,096 with seed 1337 for [US]HighMiles|2x|ZOMBIES|PVP ZONES. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags and filters

Where can [US]HighMiles|2x|ZOMBIES|PVP ZONES be found in Rust Player Count lists and filters?

The Rust Player Count lists that [US]HighMiles|2x|ZOMBIES|PVP ZONES fits are: Rust servers with a 2x gather rate, Modded Rust servers, Rust PvE servers, Rust zombie servers, listed live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you interpret the tags on [US]HighMiles|2x|ZOMBIES|PVP ZONES?

These are the tags [US]HighMiles|2x|ZOMBIES|PVP ZONES publishes for the game's server browser: gmvanilla (Game mode): Unmodified survival gameplay; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does [US]HighMiles|2x|ZOMBIES|PVP ZONES have?

With 100 slots, [US]HighMiles|2x|ZOMBIES|PVP ZONES has 0 players at the moment. The seven-day average is 0 players, with a peak of 2. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 1 players.

Where does [US]HighMiles|2x|ZOMBIES|PVP ZONES sit in the rankings?

In the last seven days, [US]HighMiles|2x|ZOMBIES|PVP ZONES is #6,677 for player hours, #1,069 in North America, and within the top 30% of ranked servers.

Server details

How reliable is [US]HighMiles|2x|ZOMBIES|PVP ZONES, and is it online?

You can find [US]HighMiles|2x|ZOMBIES|PVP ZONES online at the moment. It reports an uptime that puts the last restart at roughly 16 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. Rust Player Count recorded it for the first time on 3 October 2026.

What Rust version is used on [US]HighMiles|2x|ZOMBIES|PVP ZONES?

Rust network protocol 2634 and build 167781 on Linux is what [US]HighMiles|2x|ZOMBIES|PVP ZONES uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [US]HighMiles|2x|ZOMBIES|PVP ZONES?

In North America, [US]HighMiles|2x|ZOMBIES|PVP ZONES lists itself with its NA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 66.51.99.4:30111.

How well does [US]HighMiles|2x|ZOMBIES|PVP ZONES perform?

The server ran at an average of 30 fps over the last 48 hours, never falling below 27. The maximum number of entities it carried was 122,894, which includes buildings, deployables and everything else. At its highest, it used 6,686 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

When does [US]HighMiles|2x|ZOMBIES|PVP ZONES wipe?

An estimate from the force wipe gives [US]HighMiles|2x|ZOMBIES|PVP ZONES's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 13 days 4 hours. Its tags declare wipes on a monthly schedule.

Connect to the server

How can I connect to [US]HighMiles|2x|ZOMBIES|PVP ZONES?

Open the Rust console with F1, then type client.connect 66.51.99.4:30111. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp100
Max players 100 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.