Rust Player Count
65,632 playing now

Online66.51.99.4:40123checked 10m ago

HighMiles Test server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #10,518 top 47%
Last wipe 1h ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75122:0007:0016:0001:0010:0019:00Wiped Tue 13 Oct, 20:56 UTCWIPEWiped Wed 14 Oct, 19:53 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304022:0007:0016:0001:0010:0019:00Wiped Tue 13 Oct, 20:56 UTCWIPEWiped Wed 14 Oct, 19:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:53 UTC1h ago – – running 0
Tue 13 Oct, 20:56 UTC1d ago – – – 0
Sat 10 Oct, 21:52 UTC3d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC4d ago 1 – 0.4 days 1
Tue 6 Oct, 00:20 UTC8d ago 1 held half 4.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 69/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 87/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 16/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 6/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 33/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern HighMiles Test server?

The name of HighMiles Test server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on HighMiles Test server?

HighMiles Test server runs a procedural map of size 3,800 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.

Tags, lists and filters

Where can HighMiles Test server be found in Rust Player Count lists and filters?

The Rust Player Count lists that HighMiles Test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you interpret the tags on HighMiles Test server?

The game's server browser reads these tags from HighMiles Test server: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does HighMiles Test server have?

0 of 10 slots are filled on HighMiles Test server right now. The average player count for the last seven days is 0, and the highest point was 1. The busiest time in the last 48 hours was 18:00 UTC, with an average of 1 players.

What position does HighMiles Test server hold among Rust servers?

For player hours in the last seven days, HighMiles Test server ranks #10,518 and is in the top 47% of all ranked servers.

Server details

What is the online status and reliability of HighMiles Test server?

HighMiles Test server is currently online. It reports an uptime that puts the last restart at roughly 22 hours ago. For the last 7 full days, it was online for 85 of 168 hours, a 51% uptime. 3 October 2026 is when Rust Player Count first saw it.

What Rust version is used on HighMiles Test server?

Rust network protocol 2634 and build 167781 on Linux is what HighMiles Test server uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of HighMiles Test server?

There is no region published by HighMiles Test server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 66.51.99.4:40123.

Is HighMiles Test server lag-free?

In the last 48 hours, it averaged 30 server fps, with a low of 23. The maximum number of entities it carried was 125,623, which includes buildings, deployables and everything else. Memory usage reached up to 8,280 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on HighMiles Test server when a wipe occurs?

Recent wipes saw an average peak of 1 players. 45 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 100% of recent wipes.

When does HighMiles Test server wipe?

No next wipe can be predicted for HighMiles Test server, as it wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 1 hours.

How to join

How can I connect to HighMiles Test server?

To get in, press F1 in Rust and enter client.connect 66.51.99.4:40123. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.