Rust Player Count
35,251 playing now

OnlineNA66.51.99.71:28070checked 8m ago

General Confusion Zombie PvE

quad monthly wipes moddedoxidepve
Players now 0/ 75 0% full
7-day average 0 peak 2
Rank #6,218 top 28% · #1015 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 14h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct9 Oct11 Oct14 Oct

Top 28% of all ranked servers, top 55% in NA, and #359 of the quad servers (top 44%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence

Wipe-day peak 2 players, last three wipes

Coming wipes

22d 14hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:06 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average 34/ 140
TIRust Chill Quad PVENA · quad · monthly · 1 on average 1/ 200
Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average 1/ 50
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average 2/ 50
[US] Exotic Haven |PVE|Monthly|Skills|Zombies|NoDecayNA · quad · monthly · 3 on average 2/ 250
Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on average 5/ 50

Quick answers

from the figures on this page

Rules and settings

Which rules govern General Confusion Zombie PvE?

The name of General Confusion Zombie PvE does not state a gather rate. No more than 4 players in a group (quad). pve is the game mode, other players cannot be fought. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on General Confusion Zombie PvE?

The game generates a procedural map of size 4,500 with seed 8858929 for General Confusion Zombie PvE. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can General Confusion Zombie PvE be found in Rust Player Count lists and filters?

The Rust Player Count lists that General Confusion Zombie PvE fits are: Modded Rust servers, Rust PvE servers, Rust zombie servers, listed live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on General Confusion Zombie PvE convey?

These are the tags General Confusion Zombie PvE publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp75 (Max players): 75 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): You can find it in the North America section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on General Confusion Zombie PvE?

0 of 75 slots are filled on General Confusion Zombie PvE right now. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 09:00 UTC, with an average of 1 players.

What position does General Confusion Zombie PvE hold among Rust servers?

For player hours in the last seven days, General Confusion Zombie PvE is #6,218 overall, #1,015 in North America, and in the top 28% of all ranked servers. It is #359 among quad servers.

About the server

What is the online status and reliability of General Confusion Zombie PvE?

You can find General Confusion Zombie PvE online at the moment. The uptime it gives suggests it restarted about 22 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Rust Player Count recorded it for the first time on 1 October 2026.

What is the Rust version for General Confusion Zombie PvE?

Rust network protocol 2634 and build 167781 on Linux is what General Confusion Zombie PvE uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of General Confusion Zombie PvE?

In North America, General Confusion Zombie PvE lists itself with its NA tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 66.51.99.71:28070.

Is General Confusion Zombie PvE lag-free?

The server ran at an average of 58 fps over the last 48 hours, never falling below 32. The maximum number of entities it carried was 119,530, which includes buildings, deployables and everything else. At its highest, it used 3,822 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What happens on General Confusion Zombie PvE when a wipe occurs?

Recent wipes saw an average peak of 2 players. 16 hours after the wipe, the crowd on the latest wipe was at its highest.

When does General Confusion Zombie PvE wipe?

Monthly force wipes are the sole wipes on General Confusion Zombie PvE. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The present world dates from 12 days 10 hours ago. The tags show a wipe schedule set to monthly.

How to join

What steps are needed to join General Confusion Zombie PvE?

Joining is done by opening the console (F1) and running client.connect 66.51.99.71:28070. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts4,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp75
Max players 75 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.