Rust Player Count
41,612 playing now

OnlineNA66.51.99.76:28045checked 10m ago

Bearly Surviving

monthly wipes moddedoxidepve
Players now 0/ 50 0% full
7-day average 0 peak 3
Rank #6,085 top 27% · #1001 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 9h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers, top 54% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 9h. The force wipe · high confidence

Wipe-day peak 5 players, last three wipes

Coming wipes

22d 9hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTC FW12d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 31/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average 40/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 5/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 14/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 13/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 11/ 420

Quick answers

from the figures on this page

Settings and map

What are the server rules for Bearly Surviving?

A gather rate is absent from the name of Bearly Surviving. Up to 8 players per group, which is the game's default. The server runs pve, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on Bearly Surviving?

The game generates a procedural map of size 4,096 with seed 1337 for Bearly Surviving. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags, lists and filters

Where can Bearly Surviving be found in Rust Player Count lists and filters?

These Rust Player Count lists include Bearly Surviving: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What information do the tags on Bearly Surviving convey?

These are the tags Bearly Surviving publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Bearly Surviving?

0 of 50 slots are filled on Bearly Surviving right now. The average player count for the last seven days is 0, and the highest point was 3. In the past 48 hours, the peak activity occurred at 22:00 UTC, averaging 2 players.

How does Bearly Surviving compare in server rankings?

In the last seven days, Bearly Surviving is #6,085 for player hours, #1,001 in North America, and within the top 27% of ranked servers.

About the server

How reliable is Bearly Surviving, and is it online?

Right now, Bearly Surviving is up. Based on the uptime it reports, the last restart was about 20 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Bearly Surviving?

Linux hosts Bearly Surviving, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Bearly Surviving?

Its NA tag shows Bearly Surviving lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 66.51.99.76:28045.

How well does Bearly Surviving perform?

In the last 48 hours, it averaged 58 server fps, with a low of 13. The maximum number of entities it carried was 79,056, which includes buildings, deployables and everything else. Peak memory use was 3,114 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on Bearly Surviving during a wipe?

Recent wipes saw an average peak of 5 players. 4 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Bearly Surviving wipe?

Wipes happen once a month on Bearly Surviving, along with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. It has been running its current world for 12 days 15 hours. The tags show a wipe schedule set to monthly.

How to join

How can I connect to Bearly Surviving?

Joining is done by opening the console (F1) and running client.connect 66.51.99.76:28045. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. You can find its website at https://discord.com/invite/pwQP862VSA.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Wipes occur monthly, at the same time as the force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category: plugins or configuration change gameplay.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.