Rust Player Count
35,140 playing now

OnlineNA66.70.179.185:28015checked 7m ago

Marratts Rust PVE

monthly wipes moddedoxidepve
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,961 top 71% · #1543 in NA
Last wipe 11d ago monthly schedule
Next wipe 22d 12h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

01020304007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

22d 12hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:26 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[TW][PVE]Strawberry Turkey PastaEA · groups of 8+ · monthly · 4 on average 5/ 100
#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]groups of 8+ · biweekly · 5 on average 3/ 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecaygroups of 8+ · 10x · monthly · 2 on average 1/ 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]EU · quad · monthly · 2 on average 2/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Marratts Rust PVE?

The name of Marratts Rust PVE does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs combat training, practice for aim and PvP, loot handed out. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on Marratts Rust PVE?

The game generates a procedural map of size 6,000 with seed 24680 for Marratts Rust PVE. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Marratts Rust PVE be found in Rust Player Count lists and filters?

The Rust Player Count lists that Marratts Rust PVE fits are: Rust aim training servers, Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Marratts Rust PVE?

For the game's server browser, Marratts Rust PVE publishes: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^d (Combat training): Training for aim and PvP, with all items given to you; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is Marratts Rust PVE?

0 of 10 slots are filled on Marratts Rust PVE right now. For the past week, the average number of players was 0.

Where does Marratts Rust PVE sit in the rankings?

In the last seven days, Marratts Rust PVE is #15,961 for player hours, #1,543 in North America, and within the top 71% of ranked servers.

Server details

What is the uptime and reliability of Marratts Rust PVE?

Marratts Rust PVE is currently online. The uptime it gives suggests it restarted about 26 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Marratts Rust PVE?

Windows hosts Marratts Rust PVE, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Marratts Rust PVE?

In North America, Marratts Rust PVE lists itself with its NA tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 66.70.179.185:28015.

What is the performance like on Marratts Rust PVE?

Over the last 48 hours, the average server fps was 35, and it never dropped below 35. The maximum number of entities it carried was 69,019, which includes buildings, deployables and everything else. Memory usage reached up to 5,604 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What should you expect on Marratts Rust PVE during a wipe?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 1 hours in.

What wipe pattern does Marratts Rust PVE follow?

Wipes happen once a month on Marratts Rust PVE, along with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 11 days 15 hours. A monthly wipe schedule is published in its tags.

Connect to the server

What steps are needed to join Marratts Rust PVE?

Joining is done by opening the console (F1) and running client.connect 66.70.179.185:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^d
Combat training Training for aim and PvP, with all items given to you.
^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.