Rust Player Count
85,170 playing now

OnlineNA70.173.255.80:25010checked 14m ago

4SG 1-Grid Madness 10X

10x weekly wipes moddedoxide
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #14,699 top 66% · #1462 in NA
Last wipe 13d ago weekly schedule
Next wipe 23h Thu 15 Oct, 18:30 UTC

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 66% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:30 UTC, in 23h. Its weekly schedule tag · low confidence

Wipe-day peak 1 players, last three wipes

Coming wipes

23hThu 15 Oct, 18:30 UTC
7d 23hThu 22 Oct, 18:30 UTC
14d 23hThu 29 Oct, 18:30 UTC
22d 0hThu 5 Nov, 19:00 UTC FW
28d 23hThu 12 Nov, 18:30 UTC
35d 23hThu 19 Nov, 18:30 UTC
42d 23hThu 26 Nov, 18:30 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:30 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average 152/ 200
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 163 on average 153/ 200
Vitality - US 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 71 on average 11/ 50
Vitality - EU 10x | No BPs | Kits | ShopNA · groups of 32+ · 10x · weekly · 67 on average 347/ 400
WARBANDITS.GG 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendly|XNA · groups of 100+ · 10x · weekly · 11 on average 14/ 100
[US] Rust Isle Random Item Jump 10x EVENTS Flat Islands Wiped 1NA · groups of 8+ · 10x · weekly · 3 on average 3/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for 4SG 1-Grid Madness 10X?

The gather rate on 4SG 1-Grid Madness 10X is 10x, per its name. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on 4SG 1-Grid Madness 10X?

A procedural map of size 2,500 is what 4SG 1-Grid Madness 10X runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags, lists and filters

Where can 4SG 1-Grid Madness 10X be found in Rust Player Count lists and filters?

These Rust Player Count lists include 4SG 1-Grid Madness 10X: 10x Rust servers, Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

What information do the tags on 4SG 1-Grid Madness 10X convey?

The game's server browser reads these tags from 4SG 1-Grid Madness 10X: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^w (Weekly): Wipes are weekly; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): The server browser lists this one under North America. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does 4SG 1-Grid Madness 10X have?

Right now, 0 players are on 4SG 1-Grid Madness 10X, which has 50 slots. The seven-day average is 0 players, with a peak of 2.

What position does 4SG 1-Grid Madness 10X hold among Rust servers?

For player hours in the last seven days, 4SG 1-Grid Madness 10X is #14,699 overall, #1,462 in North America, and in the top 66% of all ranked servers.

Server details

What is the online status and reliability of 4SG 1-Grid Madness 10X?

Right now, 4SG 1-Grid Madness 10X is up. The uptime it gives suggests it restarted about 24 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on 4SG 1-Grid Madness 10X?

On Linux, 4SG 1-Grid Madness 10X runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of 4SG 1-Grid Madness 10X?

Its NA tag shows 4SG 1-Grid Madness 10X lists itself in North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 70.173.255.80:25010.

How well does 4SG 1-Grid Madness 10X perform?

In the last 48 hours, it averaged 237 server fps, with a low of 231. The maximum number of entities it carried was 49,348, which includes buildings, deployables and everything else. At its highest, it used 2,183 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on 4SG 1-Grid Madness 10X during a wipe?

Across its recent wipes, the busiest times averaged 1 players. 36 hours after the latest wipe, the crowd hit its peak.

When does 4SG 1-Grid Madness 10X wipe?

With too few of 4SG 1-Grid Madness 10X's wipes on record to verify the schedule, the tag guides the prediction. On Thursday 15 October at 18:30 UTC the next wipe is expected. The world in play was created 13 days ago. Its tags show wipes happening every week.

Connect to the server

How can I connect to 4SG 1-Grid Madness 10X?

Open the Rust console with F1, then type client.connect 70.173.255.80:25010. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://discord.com/invite/4sg.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes are weekly.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.