Rust Player Count
58,696 playing now

Offline72.178.40.244:29015checked 16d ago

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER

Players now 0/ 1 0% full
7-day average 0 peak –
Rank #16,943 top 71%
Last wipe 16d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 20:31 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average 274/ 325
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average 264/ 325
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average 330/ 350
Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average 248/ 300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 51/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average 220/ 350

Quick answers

from the figures on this page

Settings and map

Which rules govern LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

No gather rate appears in the name of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.

What is the map on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

A procedural map, generated by the game, runs on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.

Server tags

Where can LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER be found in Rust Player Count lists and filters?

The Rust Player Count lists that LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you interpret the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

These are the tags LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs on game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER have?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline at the moment; the last time it was seen was 16 days 1 hours ago.

How does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER compare in server rankings?

Over the last seven days, LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is #16,943 for player hours, placing it in the top 71% of ranked servers.

About the server

How reliable is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and is it online?

LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is down at the moment and was last seen 16 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 27 September 2026.

What is the Rust version for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Linux hosts LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, which runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

No region is published by LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 72.178.40.244:29015.

Wipe days

What should you expect on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER during a wipe?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.

How often does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe?

With so few of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 16 days 1 hours ago.

Connect to the server

What is the process to join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?

Joining is done by opening the console (F1) and running client.connect 72.178.40.244:29015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs on game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.