Rust Player Count
45,909 playing now

Offline73.12.28.104:28015checked 9d ago

Cr4SH

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,962 top 71%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 29% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSun 4 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:41 UTC9d ago 1 – running 0
Sun 4 Oct, 00:15 UTC10d ago 1 – 0.8 days 1
Mon 28 Sep, 01:31 UTC16d ago 1 held half 5.9 days 1
Tue 22 Sep, 21:05 UTC21d ago 1 held half 5.2 days 0
Sun 20 Sep, 14:21 UTC23d ago 1 – 2.3 days 1
Sat 19 Sep, 05:35 UTC25d ago 1 – 1.4 days 0
Fri 18 Sep, 12:00 UTC25d ago 1 – 0.7 days 0
Wed 16 Sep, 22:03 UTC27d ago 1 – 1.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 98/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 96/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 30/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 30/ 700

Quick answers

from the figures on this page

Settings and map

What configuration does Cr4SH use?

No gather rate appears in the name of Cr4SH. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on Cr4SH?

A procedural map, generated by the game, runs on Cr4SH.

Tags, lists and filters

Where can Cr4SH be found in Rust Player Count lists and filters?

These Rust Player Count lists include Cr4SH: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Cr4SH?

For the game's server browser, Cr4SH publishes: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

How full is Cr4SH?

Cr4SH is offline at the moment; the last time it was seen was 9 days 12 hours ago.

Where does Cr4SH sit in the rankings?

For player hours in the last seven days, Cr4SH ranks #15,962 and is in the top 71% of all ranked servers.

About the server

How reliable is Cr4SH, and is it online?

Cr4SH is down at the moment and was last seen 9 days 12 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 16 September 2026.

What is the Rust version for Cr4SH?

Rust network protocol 2634 and build 166652 on Windows is what Cr4SH uses. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Cr4SH?

A region is not published by Cr4SH. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 73.12.28.104:28015.

Wipe information

What happens on Cr4SH when a wipe occurs?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 100% of recent wipes.

How often does Cr4SH wipe?

Wipes on Cr4SH come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 9 days 14 hours ago.

How to join

What steps are needed to join Cr4SH?

To get in, press F1 in Rust and enter client.connect 73.12.28.104:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs on game build 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.