Offline73.46.68.165:28015checked 16h ago
MOD Test Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does MOD Test Server use?
No gather rate appears in the name of MOD Test Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on MOD Test Server?
MOD Test Server runs a procedural map of size 3,000 with seed 12345, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can MOD Test Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include MOD Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on MOD Test Server?
These are the tags MOD Test Server publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2632 (Protocol): Your game version needs to be on protocol 2632 to connect; cs161125 (Build): The game build is 161125; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
What is the player count on MOD Test Server?
Currently offline, MOD Test Server was last seen 16 hours ago. The average player count for the past seven days is 0.
What position does MOD Test Server hold among Rust servers?
For player hours in the last seven days, MOD Test Server ranks #15,966 and is in the top 72% of all ranked servers.
About the server
What is the online status and reliability of MOD Test Server?
Currently offline, MOD Test Server was last seen 16 hours ago. The uptime it gives suggests it restarted about 9 days 15 hours ago. For the last 7 full days, it was online for 160 of 168 hours, a 95% uptime. Rust Player Count recorded it for the first time on 20 September 2026.
What Rust version is used on MOD Test Server?
Windows hosts MOD Test Server, which runs Rust network protocol 2632 and build 161125. Joining requires the same protocol on your game; Steam updates it for you.
What region does MOD Test Server serve?
There is no region published by MOD Test Server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 73.46.68.165:28015.
What is the performance like on MOD Test Server?
The server ran at an average of 199 fps over the last 48 hours, never falling below 163. The maximum number of entities it carried was 46,334, which includes buildings, deployables and everything else. Memory usage reached up to 3,133 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
How often does MOD Test Server wipe?
Too few wipes are recorded for MOD Test Server to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 56 days 5 hours ago.
Join the server
What is the process to join MOD Test Server?
Open the Rust console with F1, then type client.connect 73.46.68.165:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust
mp200
ts8
v2632
cs161125
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.