Rust Player Count
93,267 playing now

Online74.110.198.225:28015checked 12m ago

ZombieNET

Players now 0/ 500 0% full
7-day average 0 peak 1
Rank #11,445 top 52%
Last wipe 23h ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
00.250.50.75119:0000:0004:0009:0013:0018:00Wiped Sat 17 Oct, 19:34 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020019:0000:0004:0009:0013:0018:00Wiped Sat 17 Oct, 19:34 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 325 on average 406/ 475
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 304 on average 552/ 600
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 301 on average 620/ 625
Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 285 on average 595/ 675
Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 249 on average 495/ 600
Rustoria.co - EU LongEU · groups of 14+ · monthly · 235 on average 303/ 375

Quick answers

from the figures on this page

Settings and map

What configuration does ZombieNET use?

A gather rate is absent from the name of ZombieNET. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.

What map is used on ZombieNET?

A procedural map of size 4,500 is what ZombieNET runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can ZombieNET be found in Rust Player Count lists and filters?

These Rust Player Count lists include ZombieNET: Best Rust PvE servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on ZombieNET convey?

These are the tags ZombieNET publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on ZombieNET?

With 500 slots, ZombieNET has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 01:00 UTC, with an average of 1 players.

How does ZombieNET compare in server rankings?

For player hours in the last seven days, ZombieNET ranks #11,445 and is in the top 52% of all ranked servers.

Server information

What is the uptime and reliability of ZombieNET?

You can find ZombieNET online at the moment. It reports an uptime that puts the last restart at roughly 22 hours ago. Its first appearance in Rust Player Count was on 17 October 2026.

What is the Rust version for ZombieNET?

On Windows, ZombieNET runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of ZombieNET?

There is no region published by ZombieNET. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 74.110.198.225:28015.

What is the performance like on ZombieNET?

Over the last 48 hours, the average server fps was 149, and it never dropped below 125. Up to 121,463 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,136 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe information

What wipe pattern does ZombieNET follow?

Too few wipes are recorded for ZombieNET to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 23 hours ago.

Connect to the server

What is the process to join ZombieNET?

Open the Rust console with F1, then type client.connect 74.110.198.225:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp500
Max players Capacity: 500 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.