Offline74.130.231.139:28015checked 12h ago
KSK-Labs
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 04:01 UTC17h ago | – | – | running | 1 |
| Tue 13 Oct, 08:02 UTC2d ago | – | – | – | 0 |
| Sun 11 Oct, 19:53 UTC4d ago | 0 | – | 1.5 days | 0 |
| Thu 8 Oct, 20:25 UTC7d ago | 2 | held half | 3 days | 1 |
| Thu 8 Oct, 02:01 UTC7d ago | 2 | – | 0.8 days | 0 |
| Wed 7 Oct, 01:22 UTC8d ago | 1 | – | 1 days | 0 |
| Tue 6 Oct, 01:59 UTC9d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 03:06 UTC10d ago | 1 | – | 1 days | 1 |
| Sun 4 Oct, 06:39 UTC11d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does KSK-Labs use?
No gather rate appears in the name of KSK-Labs. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
What map is used on KSK-Labs?
The game generates a procedural map of size 4,250 with seed 1421421030 for KSK-Labs. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: Custom Map.
Tags, lists and filters
Where can KSK-Labs be found in Rust Player Count lists and filters?
These Rust Player Count lists include KSK-Labs: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you interpret the tags on KSK-Labs?
These are the tags KSK-Labs publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How full is KSK-Labs?
KSK-Labs is offline at the moment; the last time it was seen was 12 hours ago. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 03:00 UTC, with an average of 1 players.
What position does KSK-Labs hold among Rust servers?
KSK-Labs is in the top 27% of all ranked servers with a rank of #5,985 for player hours over the past seven days.
About the server
What is the uptime and reliability of KSK-Labs?
Currently offline, KSK-Labs was last seen 12 hours ago. The uptime it gives suggests it restarted about 38 minutes ago. For the last 7 full days, it was online for 64 of 168 hours, a 38% uptime. Rust Player Count recorded it for the first time on 4 October 2026.
What Rust version is used on KSK-Labs?
On Windows, KSK-Labs runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find KSK-Labs?
A region is not published by KSK-Labs. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 74.130.231.139:28015.
Is KSK-Labs lag-free?
In the last 48 hours, it averaged 141 server fps, with a low of 101. Up to 101,654 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,991 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What wipe pattern does KSK-Labs follow?
Too few wipes are recorded for KSK-Labs to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 13 hours ago.
How to join
What steps are needed to join KSK-Labs?
Joining is done by opening the console (F1) and running client.connect 74.130.231.139:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.