Offline74.130.231.139:28025checked 5h ago
KSK-Labs Testing
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 08:22 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 03:42 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 02:51 UTC2d ago | – | – | – | 1 |
| Mon 12 Oct, 01:49 UTC2d ago | – | – | – | 0 |
| Fri 9 Oct, 07:02 UTC5d ago | 1 | – | 2.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern KSK-Labs Testing?
The name of KSK-Labs Testing does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is running on KSK-Labs Testing?
KSK-Labs Testing runs a procedural map of size 3,500 with seed 3486489, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags and filters
Where can KSK-Labs Testing be found in Rust Player Count lists and filters?
The Rust Player Count lists that KSK-Labs Testing fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on KSK-Labs Testing?
These are the tags KSK-Labs Testing publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
What is the player count on KSK-Labs Testing?
Currently offline, KSK-Labs Testing was last seen 5 hours ago. The average player count for the last seven days is 0, and the highest point was 1. The highest average in the last 48 hours was 1 players at 02:00 UTC.
How does KSK-Labs Testing compare in server rankings?
Over the last seven days, KSK-Labs Testing is #9,963 for player hours, placing it in the top 45% of ranked servers.
Server details
What is the uptime and reliability of KSK-Labs Testing?
Currently offline, KSK-Labs Testing was last seen 5 hours ago. Based on the uptime it reports, the last restart was about 32 minutes ago. In the last 4 full days, it was up for 15 of 96 hours, which is 16% uptime. Its first appearance in Rust Player Count was on 9 October 2026.
What is the Rust version for KSK-Labs Testing?
Rust network protocol 2634 and build 167781 on Windows is what KSK-Labs Testing uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of KSK-Labs Testing?
There is no region published by KSK-Labs Testing. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 74.130.231.139:28025.
Is KSK-Labs Testing lag-free?
In the last 48 hours, it averaged 165 server fps, with a low of 137. The highest entity count was 101,582, covering buildings, deployables and all other objects. Memory usage reached up to 2,406 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What wipe pattern does KSK-Labs Testing follow?
A new world appears every few hours on KSK-Labs Testing, so no wipe schedule is kept; those resets are not wipes.
Join the server
How can I connect to KSK-Labs Testing?
To get in, press F1 in Rust and enter client.connect 74.130.231.139:28025. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.