OnlineNA74.79.99.27:28015checked 11m ago
[US] Skippy's Test Lab | 5x | PVE |
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:12 UTC11d ago | 1 | – | running | 1 |
| Thu 1 Oct, 20:00 UTC FW12d ago | 1 | – | 1.1 days | 1 |
| Tue 29 Sep, 22:27 UTC14d ago | 1 | – | 1.9 days | 0 |
| Sun 27 Sep, 20:43 UTC16d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Sat 26 Sep, 22:43 UTC17d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 03:04 UTC20d ago | 1 | held half | 3.8 days | 1 |
| Sun 20 Sep, 03:45 UTC23d ago | 2 | held half | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for [US] Skippy's Test Lab | 5x | PVE |?
The gather rate on [US] Skippy's Test Lab | 5x | PVE | is 5x, per its name. Up to 8 players per group, which is the game's default. The server runs build & creative, building in a sandbox, with no gathering. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Vanilla is its own description: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.
What map is used on [US] Skippy's Test Lab | 5x | PVE |?
[US] Skippy's Test Lab | 5x | PVE | runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags and filters
Where can [US] Skippy's Test Lab | 5x | PVE | be found in Rust Player Count lists and filters?
The Rust Player Count lists that [US] Skippy's Test Lab | 5x | PVE | fits are: Rust build and creative servers, 5x Rust servers, Modded Rust servers, Rust creative servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.
How should you interpret the tags on [US] Skippy's Test Lab | 5x | PVE |?
These are the tags [US] Skippy's Test Lab | 5x | PVE | publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): 20 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): Build number: 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^c (Creative): Creative building: no gathering, just construct as you wish; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is [US] Skippy's Test Lab | 5x | PVE |?
Right now, 1 players are on [US] Skippy's Test Lab | 5x | PVE |, which has 20 slots. With a peak of 2, the average over seven days is 0 players. The busiest time in the last 48 hours was 02:00 UTC, with an average of 2 players.
What position does [US] Skippy's Test Lab | 5x | PVE | hold among Rust servers?
[US] Skippy's Test Lab | 5x | PVE | ranks #6,300 for player hours over the past seven days, #1,030 in North America, and is in the top 28% of all ranked servers.
Server details
How reliable is [US] Skippy's Test Lab | 5x | PVE |, and is it online?
Right now, [US] Skippy's Test Lab | 5x | PVE | is up. Based on the uptime it reports, the last restart was about 3 hours ago. For the last 7 full days, it was online for 59 of 168 hours, a 35% uptime. Rust Player Count recorded it for the first time on 13 September 2026.
What is the Rust version for [US] Skippy's Test Lab | 5x | PVE |?
Rust network protocol 2634 and build 167398 on Windows is what [US] Skippy's Test Lab | 5x | PVE | uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find [US] Skippy's Test Lab | 5x | PVE |?
With its NA tag, [US] Skippy's Test Lab | 5x | PVE | lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 74.79.99.27:28015.
How well does [US] Skippy's Test Lab | 5x | PVE | perform?
Over the last 48 hours, the average server fps was 162, and it never dropped below 103. The highest entity count was 87,439, covering buildings, deployables and all other objects. Memory usage reached up to 3,166 MB. A climbing entity count and low fps are felt as lag by players.
Wipe information
What changes on [US] Skippy's Test Lab | 5x | PVE | on wipe day?
The average busiest point in recent wipes reached 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 50% of recent wipes. If not, the crowd went below half by day 1.
What wipe pattern does [US] Skippy's Test Lab | 5x | PVE | follow?
The only wipes for [US] Skippy's Test Lab | 5x | PVE | are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The world in play was created 11 days 1 hours ago. Its tags declare wipes on a monthly schedule.
Connect to the server
How can I connect to [US] Skippy's Test Lab | 5x | PVE |?
To get in, press F1 in Rust and enter client.connect 74.79.99.27:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,^z,^y,^m,^v,^c,NA,gmrust,cs167398,ts8
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^c
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
