Rust Player Count
52,822 playing now

OnlineNA74.91.119.65:28015checked 9m ago

RustyNation.net - Classic Rust

teams off weekly wipes moddedcarbon
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #14,623 top 65% · #1468 in NA
Last wipe 4d ago weekly schedule
Next wipe 2d 18h Fri 16 Oct, 17:37 UTC

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 17:37 UTC, in 2d 18h. Its weekly schedule tag · low confidence

Usual gap 4.2 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

2d 18hFri 16 Oct, 17:37 UTC
9d 18hFri 23 Oct, 17:37 UTC
16d 18hFri 30 Oct, 17:37 UTC
22d 19hThu 5 Nov, 19:00 UTC FW
23d 18hFri 6 Nov, 17:37 UTC
30d 18hFri 13 Nov, 17:37 UTC
37d 18hFri 20 Nov, 17:37 UTC
44d 18hFri 27 Nov, 17:37 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 17:37 UTC4d ago 1 – running 1
Fri 2 Oct, 21:43 UTC11d ago 0 – 6.8 days 0
Mon 21 Sep, 17:50 UTC22d ago 1 halved by day 1 11.2 days 0
Mon 21 Sep, 03:53 UTC22d ago 1 – 0.6 days 0
Sat 19 Sep, 15:58 UTC24d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 11/ 100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 4/ 150
Rusty CageNA · groups of 10+ · weekly · 1 on average 1/ 50
Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average 47/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 219 on average 58/ 250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 159 on average 644/ 650

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for RustyNation.net - Classic Rust?

A gather rate is absent from the name of RustyNation.net - Classic Rust. No group limit is published. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on RustyNation.net - Classic Rust?

RustyNation.net - Classic Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Server tags

Where can RustyNation.net - Classic Rust be found in Rust Player Count lists and filters?

These Rust Player Count lists include RustyNation.net - Classic Rust: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.

What is the meaning of the tags on RustyNation.net - Classic Rust?

For the game's server browser, RustyNation.net - Classic Rust publishes: gmvanilla (Game mode): Standard vanilla survival; mp100 (Max players): The server has 100 slots; ts0 (Group limit): Teams are disabled; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): It runs on game build 166586; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes are weekly; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does RustyNation.net - Classic Rust have?

0 of 100 slots are filled on RustyNation.net - Classic Rust right now. With a peak of 1, the average over seven days is 0 players.

Where does RustyNation.net - Classic Rust sit in the rankings?

For player hours in the last seven days, RustyNation.net - Classic Rust is #14,623 overall, #1,468 in North America, and in the top 65% of all ranked servers.

About the server

How reliable is RustyNation.net - Classic Rust, and is it online?

You can find RustyNation.net - Classic Rust online at the moment. It reports an uptime that puts the last restart at roughly 12 hours ago. For the last 7 full days, it was online for 165 of 168 hours, a 98% uptime. 19 September 2026 is when Rust Player Count first saw it.

What Rust version is used on RustyNation.net - Classic Rust?

Rust network protocol 2634 and build 166586 on Linux is what RustyNation.net - Classic Rust uses. Joining requires the same protocol on your game; Steam updates it for you.

What region does RustyNation.net - Classic Rust serve?

In North America, RustyNation.net - Classic Rust lists itself with its NA tag. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 74.91.119.65:28015.

What is the performance like on RustyNation.net - Classic Rust?

Over the last 48 hours, the average server fps was 59, and it never dropped below 42. The maximum number of entities it carried was 78,033, which includes buildings, deployables and everything else. Memory usage reached up to 2,560 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What changes on RustyNation.net - Classic Rust on wipe day?

The average busiest point in recent wipes reached 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

When does RustyNation.net - Classic Rust wipe?

The schedule cannot be confirmed from the few RustyNation.net - Classic Rust wipes recorded, so the prediction is based on its tag. On Friday 16 October at 17:37 UTC the next wipe is expected. The world in play was created 4 days 2 hours ago. Its tags show wipes happening every week.

Join the server

What is the process to join RustyNation.net - Classic Rust?

Open the Rust console with F1, then type client.connect 74.91.119.65:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. You can find its website at https://rustynation.net/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs166586,ts0

Game

gmvanilla
Game mode Standard vanilla survival.
mp100
Max players The server has 100 slots.
ts0
Group limit Teams are disabled.
v2634
Protocol To join, your game must match protocol 2634.
cs166586
Build It runs on game build 166586.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Wipes are weekly.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.