Rust Player Count
84,945 playing now

OnlineNA74.91.127.81:35215checked 10m ago

{TNT}SQUADs - Rusty but not old

vanillamoddedcarbonpve
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,848 top 72% · #1540 in NA
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 194 on average 110/ 2000
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average 43/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 59 on average 31/ 100
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 58 on average 30/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 51/ 100
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average 5/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does {TNT}SQUADs - Rusty but not old use?

The name of {TNT}SQUADs - Rusty but not old does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is running on {TNT}SQUADs - Rusty but not old?

The game generates a procedural map of size 3,100 with seed 1145457653 for {TNT}SQUADs - Rusty but not old. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can {TNT}SQUADs - Rusty but not old be found in Rust Player Count lists and filters?

The Rust Player Count lists that {TNT}SQUADs - Rusty but not old fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the tags on {TNT}SQUADs - Rusty but not old?

These are the tags {TNT}SQUADs - Rusty but not old publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is {TNT}SQUADs - Rusty but not old?

With 10 slots, {TNT}SQUADs - Rusty but not old has 0 players at the moment. For the past week, the average number of players was 0.

Where does {TNT}SQUADs - Rusty but not old sit in the rankings?

{TNT}SQUADs - Rusty but not old ranks #15,848 for player hours over the past seven days, #1,540 in North America, and is in the top 72% of all ranked servers.

Server details

What is the uptime and reliability of {TNT}SQUADs - Rusty but not old?

You can find {TNT}SQUADs - Rusty but not old online at the moment. The uptime it gives suggests it restarted about 2 days 2 hours ago. For the last 7 full days, it was online for 85 of 168 hours, a 51% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for {TNT}SQUADs - Rusty but not old?

Linux hosts {TNT}SQUADs - Rusty but not old, which runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam updates it for you.

What region does {TNT}SQUADs - Rusty but not old serve?

Its NA tag shows {TNT}SQUADs - Rusty but not old lists itself in North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 74.91.127.81:35215.

How well does {TNT}SQUADs - Rusty but not old perform?

The server ran at an average of 125 fps over the last 48 hours, never falling below 94. The maximum number of entities it carried was 56,479, which includes buildings, deployables and everything else. Memory usage reached up to 2,711 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

How often does {TNT}SQUADs - Rusty but not old wipe?

Too few wipes are recorded for {TNT}SQUADs - Rusty but not old to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 40 days 3 hours ago.

How to join

What is the process to join {TNT}SQUADs - Rusty but not old?

To get in, press F1 in Rust and enter client.connect 74.91.127.81:35215. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,^z,^y,^v,NA,^p,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2633
Protocol Your game version needs to be on protocol 2633 to connect.
cs165217
Build The game build is 165217.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.