Rust Player Count
67,627 playing now

Offline75.109.7.103:28026checked 14h ago

XESSIVEMINDS | 20X | ZOMBIES

20x moddedcarbonpve
Players now 1/ 150 1% full
7-day average 1 peak 1
Rank #10,053 top 45%
Last wipe 9d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75115:0016:0018:0019:0021:0022:00

Hourly average and peak, UTC.

Server performance

025507510015:0016:0018:0019:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct8 Oct11 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.8 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:16 UTC9d ago 1 – running 0
Sat 3 Oct, 15:39 UTC10d ago 1 – 1.8 days 0
Thu 1 Oct, 20:48 UTC FW12d ago 1 – 1.8 days 0
Tue 29 Sep, 19:48 UTC14d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Lazy Rusters II - 20X - PVE - NPC Bases - Forget the Grind!groups of 8+ · 20x · monthly · 7 on average 2/ 100
[EU] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases|EU · groups of 15+ · 10x · biweekly · 55 on average 56/ 100
[US] RustValley 10x PVE+ |Legendary Weapons| Raidable Bases| LoNA · groups of 15+ · 10x · biweekly · 42 on average 20/ 100
GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidableBaNA · groups of 15+ · 15x · monthly · 33 on average 17/ 115
[BR/LATAM] RustValley 10x PVE+ |Armas Lendarias| Raidable BasesSA · groups of 15+ · 10x · biweekly · 24 on average 22/ 100
EU GOM 15x PVE Grumpy Old Man |Kits|Skins|BackPack|Shop|RaidablEU · groups of 15+ · 15x · monthly · 19 on average 10/ 100

Quick answers

from the figures on this page

Settings and map

What configuration does XESSIVEMINDS | 20X | ZOMBIES use?

The gather rate on XESSIVEMINDS | 20X | ZOMBIES is 20x, per its name. Groups are capped at 8 players, the default in the game. pve is the game mode, no player-versus-player fighting. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.

Which map is running on XESSIVEMINDS | 20X | ZOMBIES?

XESSIVEMINDS | 20X | ZOMBIES runs a procedural map of size 5,800 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags and filters

Where can XESSIVEMINDS | 20X | ZOMBIES be found in Rust Player Count lists and filters?

The Rust Player Count lists that XESSIVEMINDS | 20X | ZOMBIES fits are: Rust servers above 10x gather rate, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

What is the meaning of the tags on XESSIVEMINDS | 20X | ZOMBIES?

The game's server browser reads these tags from XESSIVEMINDS | 20X | ZOMBIES: gmrust (Game mode): The usual Rust survival experience; mp150 (Max players): The server has 150 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

What is the player count on XESSIVEMINDS | 20X | ZOMBIES?

Currently offline, XESSIVEMINDS | 20X | ZOMBIES was last seen 14 hours ago. With a peak of 1, the average over seven days is 1 players. The highest average in the last 48 hours was 1 players at 22:00 UTC.

Where does XESSIVEMINDS | 20X | ZOMBIES sit in the rankings?

For player hours in the last seven days, XESSIVEMINDS | 20X | ZOMBIES ranks #10,053 and is in the top 45% of all ranked servers.

Server information

What is the online status and reliability of XESSIVEMINDS | 20X | ZOMBIES?

Currently offline, XESSIVEMINDS | 20X | ZOMBIES was last seen 14 hours ago. Based on the uptime it reports, the last restart was about 5 hours ago. It was up 5% of the time over the last 7 full days, 8 of 168 hours. Its first appearance in Rust Player Count was on 28 September 2026.

What Rust version is used on XESSIVEMINDS | 20X | ZOMBIES?

Rust network protocol 2634 and build 166652 on Windows is what XESSIVEMINDS | 20X | ZOMBIES uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find XESSIVEMINDS | 20X | ZOMBIES?

A region is not published by XESSIVEMINDS | 20X | ZOMBIES. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 75.109.7.103:28026.

What is the performance like on XESSIVEMINDS | 20X | ZOMBIES?

In the last 48 hours, it averaged 95 server fps, with a low of 83. Up to 65,294 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,003 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What happens on XESSIVEMINDS | 20X | ZOMBIES when a wipe occurs?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in. Half that peak was maintained until the next wipe in 100% of recent wipes.

How often does XESSIVEMINDS | 20X | ZOMBIES wipe?

With irregular wipe times on XESSIVEMINDS | 20X | ZOMBIES, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 9 days 1 hours.

Join the server

What is the process to join XESSIVEMINDS | 20X | ZOMBIES?

Joining is done by opening the console (F1) and running client.connect 75.109.7.103:28026. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp150
Max players The server has 150 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.