Rust Player Count
95,932 playing now

Online76.103.199.248:28015checked 13m ago

CHUDLANDS 1000X

1000x moddedcarbonpve
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #8,970 top 41%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75117:0023:0005:0003:0009:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0023:0005:0003:0009:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 6.4 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1.5

The first 48 hours of its last wipes

Sun 4 OctWed 23 SepWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 20:28 UTC10d ago 1 – running 0
Wed 23 Sep, 23:51 UTC21d ago 1 halved by day 2 10.9 days 0
Wed 23 Sep, 04:18 UTC22d ago 1 – 0.8 days 0
Wed 16 Sep, 19:15 UTC28d ago 1 halved by day 1 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Survival.RIP 1000x PvE |#2|Item Perks|Legandary Custom Weapons|EU · groups of 8+ · 1000x · monthly · 17 on average 27/ 100
[US] Void Servers PVE 1000X|Kits|Loot+|NoBPs|EventsNA · groups of 8+ · 1000x · monthly · 5 on average 3/ 50
The Hunting Lodge 1000x PvE - CustomLegendaryWeaponsgroups of 8+ · 1000x · monthly · 5 on average 9/ 100
EU RustNChill X1000 | PvE | KITS | PURGE | BACKPACK | SKINBOX |EU · groups of 8+ · 1000x · biweekly · 4 on average 7/ 150
Survival.RIP 1000x PvE |#1|Raids|Dungeons|Skills|EventsEU · groups of 8+ · 1000x · monthly · 4 on average 8/ 100
World War Rust SLAYERS.GG 1000x PVE KITS|XP|TP|PVP/RAID ZonesNA · groups of 10+ · 1000x · monthly · 4 on average 3/ 100

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern CHUDLANDS 1000X?

By name, CHUDLANDS 1000X runs at 1000x gather. The group limit is the game's default of 8 players. The server runs pve, no player-versus-player fighting. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What map is used on CHUDLANDS 1000X?

CHUDLANDS 1000X runs a procedural map of size 3,500 with seed 777777, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can CHUDLANDS 1000X be found in Rust Player Count lists and filters?

The Rust Player Count lists that CHUDLANDS 1000X fits are: Rust servers above 10x gather rate, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How should you interpret the tags on CHUDLANDS 1000X?

The game's server browser reads these tags from CHUDLANDS 1000X: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does CHUDLANDS 1000X have?

Right now, 0 players are on CHUDLANDS 1000X, which has 10 slots. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 00:00 UTC, averaging 1 players.

What position does CHUDLANDS 1000X hold among Rust servers?

CHUDLANDS 1000X is in the top 41% of all ranked servers with a rank of #8,970 for player hours over the past seven days.

Server information

What is the online status and reliability of CHUDLANDS 1000X?

Right now, CHUDLANDS 1000X is up. The uptime it gives suggests it restarted about 14 hours ago. In the last 7 full days, it was up for 153 of 168 hours, which is 91% uptime. 15 September 2026 is when Rust Player Count first saw it.

What is the Rust version for CHUDLANDS 1000X?

Linux hosts CHUDLANDS 1000X, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of CHUDLANDS 1000X?

There is no region published by CHUDLANDS 1000X. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 76.103.199.248:28015.

How well does CHUDLANDS 1000X perform?

The server ran at an average of 125 fps over the last 48 hours, never falling below 87. Up to 69,415 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 3,061 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on CHUDLANDS 1000X when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.5.

What wipe pattern does CHUDLANDS 1000X follow?

No next wipe can be predicted for CHUDLANDS 1000X, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 10 days 20 hours ago.

How to join

How can I connect to CHUDLANDS 1000X?

To get in, press F1 in Rust and enter client.connect 76.103.199.248:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon The Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.