Rust Player Count
64,540 playing now

Online76.26.69.18:28025checked 13m ago

Atlantis 2.0 (US-East, Testing)

moddedoxide
Players now 0/ 5 0% full
7-day average 0 peak –
Rank #15,977 top 71%
Last wipe 4d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 24 days between real wipes
Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:52 UTC4d ago 0 – running 0
Mon 14 Sep, 23:46 UTC28d ago 0 – 24 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average 41/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average 24/ 50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 10/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 22 on average 6/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 19 on average 11/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 8/ 150

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Atlantis 2.0 (US-East, Testing)?

The name of Atlantis 2.0 (US-East, Testing) does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Atlantis 2.0 (US-East, Testing)?

A procedural map of size 3,000 is what Atlantis 2.0 (US-East, Testing) runs, generated by the game with seed 6645. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Atlantis 2.0 (US-East, Testing) be found in Rust Player Count lists and filters?

The Rust Player Count lists that Atlantis 2.0 (US-East, Testing) fits are: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What information do the tags on Atlantis 2.0 (US-East, Testing) convey?

The game's server browser reads these tags from Atlantis 2.0 (US-East, Testing): gmrust (Game mode): The usual Rust survival experience; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167231 (Build): It runs on game build 167231; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does Atlantis 2.0 (US-East, Testing) have?

With 5 slots, Atlantis 2.0 (US-East, Testing) has 0 players at the moment. For the past week, the average number of players was 0.

How does Atlantis 2.0 (US-East, Testing) compare in server rankings?

For player hours in the last seven days, Atlantis 2.0 (US-East, Testing) ranks #15,977 and is in the top 71% of all ranked servers.

Server details

What is the uptime and reliability of Atlantis 2.0 (US-East, Testing)?

Right now, Atlantis 2.0 (US-East, Testing) is up. The uptime it gives suggests it restarted about 4 days 19 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Atlantis 2.0 (US-East, Testing)?

On Linux, Atlantis 2.0 (US-East, Testing) runs Rust network protocol 2634 and build 167231. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Atlantis 2.0 (US-East, Testing)?

No region tag is published by Atlantis 2.0 (US-East, Testing), but its name points to North America. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 76.26.69.18:28025.

How well does Atlantis 2.0 (US-East, Testing) perform?

Over the last 48 hours, the average server fps was 226, and it never dropped below 67. Up to 45,867 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,418 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What happens on Atlantis 2.0 (US-East, Testing) when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does Atlantis 2.0 (US-East, Testing) follow?

With so few of Atlantis 2.0 (US-East, Testing)'s wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 4 days 20 hours ago.

Connect to the server

How can I connect to Atlantis 2.0 (US-East, Testing)?

Open the Rust console with F1, then type client.connect 76.26.69.18:28025. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp5
Max players The server has 5 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167231
Build It runs on game build 167231.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.