Rust Player Count
42,245 playing now

Online78.29.13.139:28015checked 6m ago

Vanilla PvE, but...

biweekly wipes moddedoxidepve
Players now 0/ 15 0% full
7-day average 3 peak 12
Rank #1,946 top 9%
Last wipe 13d ago biweekly schedule
Next wipe 16h Thu 15 Oct, 17:48 UTC

Players

AveragePeak
0510152002:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 9% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 17:48 UTC, in 16h. Its biweekly schedule tag · low confidence

Usual gap 10 days between real wipes
Wipe-day peak 10 players, last three wipes
Crowd held 0% else halves by day 3

Coming wipes

16hThu 15 Oct, 17:48 UTC
14d 16hThu 29 Oct, 17:48 UTC
21d 17hThu 5 Nov, 19:00 UTC FW
28d 16hThu 12 Nov, 17:48 UTC
42d 16hThu 26 Nov, 17:48 UTC

The first 48 hours of its last wipes

Thu 1 OctMon 21 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 26 hours in, with 1 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:48 UTC FW13d ago 9+1 queue – running 0
Mon 21 Sep, 17:51 UTC23d ago 10 halved by day 3 10 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 97/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 195 on average 248/ 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 54 on average 25/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average 13/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 44 on average 88/ 250
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 43 on average 81/ 200

Quick answers

from the figures on this page

Settings and map

Which rules govern Vanilla PvE, but...?

No gather rate appears in the name of Vanilla PvE, but.... Groups are capped at 8 players, the default in the game. pve is the game mode, other players cannot be fought. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on Vanilla PvE, but...?

A procedural map of size 4,500 is what Vanilla PvE, but... runs, generated by the game with seed 1340523506. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Vanilla PvE, but... be found in Rust Player Count lists and filters?

These Rust Player Count lists include Vanilla PvE, but...: Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Vanilla PvE, but...?

These are the tags Vanilla PvE, but... publishes for the game's server browser: gmvanilla (Game mode): Unmodified survival gameplay; mp15 (Max players): The server has 15 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^b (Biweekly): Wipes happen once every fortnight; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on Vanilla PvE, but...?

With 15 slots, Vanilla PvE, but... has 0 players at the moment. The average player count for the last seven days is 3, and the highest point was 12. In the past 48 hours, the peak activity occurred at 17:00 UTC, averaging 12 players.

Where does Vanilla PvE, but... sit in the rankings?

Vanilla PvE, but... is in the top 9% of all ranked servers with a rank of #1,946 for player hours over the past seven days.

Server details

How reliable is Vanilla PvE, but..., and is it online?

You can find Vanilla PvE, but... online at the moment. The uptime it gives suggests it restarted about 21 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 21 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Vanilla PvE, but...?

Rust network protocol 2634 and build 167584 on Windows is what Vanilla PvE, but... uses. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Vanilla PvE, but...?

There is no region published by Vanilla PvE, but.... Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 78.29.13.139:28015.

Is Vanilla PvE, but... lag-free?

In the last 48 hours, it averaged 134 server fps, with a low of 81. Up to 134,218 entities were present, including buildings, deployables and other world objects. At its highest, it used 4,012 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe days

What changes on Vanilla PvE, but... on wipe day?

Across its recent wipes, the busiest times averaged 10 players. 26 hours after the latest wipe, the crowd peaked, and 1 more were queued. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 3.

What wipe pattern does Vanilla PvE, but... follow?

The prediction follows its tag because too few of Vanilla PvE, but...'s wipes are recorded to confirm the schedule. Thursday 15 October at 17:48 UTC is when the next wipe is due. The world in play was created 13 days 7 hours ago. Every two weeks is the wipe interval published in its tags.

How to join

What steps are needed to join Vanilla PvE, but...?

Open the Rust console with F1, then type client.connect 78.29.13.139:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. https://discord.com/invite/khgSbbBgEW is its website.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp15
Max players The server has 15 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.