Rust Player Count
38,150 playing now

Online78.29.14.210:28015checked 14m ago

Classic|No mods[Viking]

biweekly wipes vanillaoxide
Players now 2/ 100 2% full
7-day average 2 peak 7
Rank #2,693 top 12%
Last wipe 12d ago biweekly schedule
Next wipe 1d 15h Thu 15 Oct, 23:18 UTC

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 23:18 UTC, in 1d 15h. Its biweekly schedule tag · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 6 players, last three wipes
Crowd held 0% else halves by day 6

Coming wipes

1d 15hThu 15 Oct, 23:18 UTC
15d 15hThu 29 Oct, 23:18 UTC
22d 10hThu 5 Nov, 19:00 UTC FW
29d 15hThu 12 Nov, 23:18 UTC
43d 15hThu 26 Nov, 23:18 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 39 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:18 UTC FW12d ago 8 – running 0
Thu 17 Sep, 23:15 UTC26d ago 5 halved by day 6 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 198 on average 49/ 200
Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 95 on average 13/ 200
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 70 on average 40/ 200
Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 52 on average 28/ 200
ARENA BR SOLO | VANILLA | LATAM |SA · groups of 8+ · biweekly · 40 on average 9/ 200
Rustafied.com - EU Medium - SmallEU · groups of 16+ · biweekly · 38 on average 5/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for Classic|No mods[Viking]?

The name of Classic|No mods[Viking] does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Under Community in the server browser, it is a community server. Oxide plugins are running on it. Vanilla is its own description: unmodified Rust: no changed rates, no kits, no extra rules. VAC is on, Valve's anti-cheat.

What map is used on Classic|No mods[Viking]?

A procedural map of size 4,500 is what Classic|No mods[Viking] runs, generated by the game with seed 364229868. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Classic|No mods[Viking] be found in Rust Player Count lists and filters?

These Rust Player Count lists include Classic|No mods[Viking]: Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you interpret the tags on Classic|No mods[Viking]?

The game's server browser reads these tags from Classic|No mods[Viking]: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Classic|No mods[Viking] have?

Right now, 2 players are on Classic|No mods[Viking], which has 100 slots. With a peak of 7, the average over seven days is 2 players. In the past 48 hours, the peak activity occurred at 10:00 UTC, averaging 3 players.

Where does Classic|No mods[Viking] sit in the rankings?

Over the last seven days, Classic|No mods[Viking] is #2,693 for player hours, placing it in the top 12% of ranked servers.

Server information

What is the online status and reliability of Classic|No mods[Viking]?

You can find Classic|No mods[Viking] online at the moment. The uptime it gives suggests it restarted about 6 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Classic|No mods[Viking]?

Linux hosts Classic|No mods[Viking], which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Classic|No mods[Viking]?

There is no region published by Classic|No mods[Viking]. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 78.29.14.210:28015.

Is Classic|No mods[Viking] lag-free?

In the last 48 hours, it averaged 78 server fps, with a low of 10. The maximum number of entities it carried was 120,019, which includes buildings, deployables and everything else. At its highest, it used 4,229 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on Classic|No mods[Viking] during a wipe?

The average busiest point in recent wipes reached 6 players. The latest wipe saw its biggest crowd 39 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 6.

How often does Classic|No mods[Viking] wipe?

The prediction follows its tag because too few of Classic|No mods[Viking]'s wipes are recorded to confirm the schedule. On Thursday 15 October at 23:18 UTC the next wipe is expected. The world in play was created 12 days 8 hours ago. A biweekly wipe schedule appears in its tags.

Connect to the server

How can I connect to Classic|No mods[Viking]?

To get in, press F1 in Rust and enter client.connect 78.29.14.210:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://m.vk.com/rust_vikings is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.