Rust Player Count
98,951 playing now

Online80.242.59.110:10000checked 13m ago

Magic Dev

moddedoxide
Players now 0/ 200 0% full
7-day average 0 peak 5
Rank #7,851 top 36%
Last wipe 2d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeakWipe
0246819:0004:0013:0023:0008:0017:00Wiped Wed 14 Oct, 07:28 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Wed 14 Oct, 07:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 3.9 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctFri 9 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 07:28 UTC1d ago – – running 0
Tue 13 Oct, 11:55 UTC2d ago 2 – 0.8 days 0
Fri 9 Oct, 13:43 UTC6d ago 1 halved by day 1 3.9 days 0
Wed 23 Sep, 15:17 UTC22d ago 1 halved by day 1 15.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 134/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 187/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 18/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 22/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 69 on average 440/ 1000

Quick answers

from the figures on this page

Rules and settings

What configuration does Magic Dev use?

The name of Magic Dev does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Magic Dev?

Magic Dev runs a procedural map of size 4,000 with seed 1886581633, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Baйп был 1ч нaзaд.

Tags, lists and filters

Where can Magic Dev be found in Rust Player Count lists and filters?

These Rust Player Count lists include Magic Dev: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What information do the tags on Magic Dev convey?

These are the tags Magic Dev publishes for the game's server browser: gmrust (Game mode): Survival as standard in Rust; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does Magic Dev have?

0 of 200 slots are filled on Magic Dev right now. With a peak of 5, the average over seven days is 0 players. The highest average in the last 48 hours was 4 players at 14:00 UTC.

What position does Magic Dev hold among Rust servers?

Over the last seven days, Magic Dev is #7,851 for player hours, placing it in the top 36% of ranked servers.

About the server

What is the online status and reliability of Magic Dev?

Right now, Magic Dev is up. The uptime it gives suggests it restarted about 4 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Magic Dev?

Windows hosts Magic Dev, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Magic Dev?

No region is published by Magic Dev. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 80.242.59.110:10000.

How well does Magic Dev perform?

Over the last 48 hours, the average server fps was 47, and it never dropped below 6. The highest entity count was 85,486, covering buildings, deployables and all other objects. Peak memory use was 2,360 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on Magic Dev on wipe day?

The average busiest point in recent wipes reached 1 players. 7 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 1.

How often does Magic Dev wipe?

Wipes on Magic Dev come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 2 days 6 hours ago.

Join the server

How can I connect to Magic Dev?

To get in, press F1 in Rust and enter client.connect 80.242.59.110:10000. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp200
Max players 200 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.