Offline81.141.211.204:28015checked 7d ago
Production-test-server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC7d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC9d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC12d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC14d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC17d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC26d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC28d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC28d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Production-test-server?
The name of Production-test-server does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Server tags
Where can Production-test-server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Production-test-server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Production-test-server?
The game's server browser reads these tags from Production-test-server: gmrust (Game mode): The usual Rust survival experience; mp1 (Max players): 1 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^m (Monthly): Wipes occur monthly, at the same time as the force wipe; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does Production-test-server have?
Currently offline, Production-test-server was last seen 7 days 22 hours ago.
What position does Production-test-server hold among Rust servers?
Production-test-server is in the top 61% of all ranked servers with a rank of #13,767 for player hours over the past seven days.
Server information
What is the uptime and reliability of Production-test-server?
Production-test-server is down at the moment and was last seen 7 days 22 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Rust Player Count recorded it for the first time on 14 September 2026.
What Rust version is used on Production-test-server?
Windows hosts Production-test-server, which runs Rust network protocol 2634 and build 166652. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Production-test-server serve?
There is no region published by Production-test-server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 81.141.211.204:28015.
Wipe information
What changes on Production-test-server on wipe day?
Recent wipes saw an average peak of 1 players. 0 hours after the latest wipe, the crowd hit its peak. Half that peak was maintained until the next wipe in 50% of recent wipes. If not, the crowd went below half by day 2.
What wipe pattern does Production-test-server follow?
The only wipes for Production-test-server are monthly, tied to the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. It has been running its current world for 7 days 23 hours. The tags show a wipe schedule set to monthly.
Connect to the server
What is the process to join Production-test-server?
Joining is done by opening the console (F1) and running client.connect 81.141.211.204:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs166652,ts8
Game
gmrust
mp1
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.