Online82.145.53.15:28017checked 8m ago
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 17:58 UTC, in 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 19 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:58 UTC FW13d ago | 5 | – | running | 1 |
| Fri 18 Sep, 17:29 UTC26d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
By name, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs at 2x gather. The group limit is the game's default of 8 players. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map is running on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
A procedural map of size 5,800 is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs, generated by the game with seed 1812305520. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: fantomasx.
Tags, lists and filters
Where can RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] be found in Rust Player Count lists and filters?
The Rust Player Count lists that RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] fits are: Best Rust roleplay servers, Rust servers with a 2x gather rate, Modded Rust servers, Rust PvE servers and Rust zombie servers, listed live. You can find it on the server list using these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.
What information do the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] convey?
For the game's server browser, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^w (Weekly): Wipes are weekly; ^r (Roleplay): A server for roleplay; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
With 101 slots, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 players at the moment. With a peak of 5, the average over seven days is 1 players. The highest average in the last 48 hours was 3 players at 08:00 UTC.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] compare in server rankings?
For player hours in the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] ranks #3,820 and is in the top 17% of all ranked servers.
Server details
What is the online status and reliability of RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
You can find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online at the moment. It reports an uptime that puts the last restart at roughly 10 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What Rust version is used on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Rust network protocol 2634 and build 167781 on Linux is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
There is no region published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 82.145.53.15:28017.
What is the performance like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
In the last 48 hours, it averaged 156 server fps, with a low of 87. The maximum number of entities it carried was 215,786, which includes buildings, deployables and everything else. Peak memory use was 5,229 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What should you expect on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] during a wipe?
Across its recent wipes, the busiest times averaged 4 players. The latest wipe saw its biggest crowd 19 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 3.
What wipe pattern does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] follow?
The schedule cannot be confirmed from the few RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipes recorded, so the prediction is based on its tag. On Thursday 15 October at 17:58 UTC the next wipe is expected. It has been running its current world for 13 days 3 hours. According to its tags, wipes are scheduled weekly.
How to join
What is the process to join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Joining is done by opening the console (F1) and running client.connect 82.145.53.15:28017. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp101,ptrak,$r?,v2634,^z,^y,^w,^r,^p,gmvanilla,cs167781,ts8
Game
gmvanilla
mp101
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
