Rust Player Count
81,760 playing now

Offline82.194.22.117:28015checked 10d ago

TIER.ID | Internal Competitive

moddedcarbon
Players now 0/ 1000 0% full
7-day average 0 peak –
Rank #16,011 top 70%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 202/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 106 on average 193/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 42/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 9/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 69/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for TIER.ID | Internal Competitive?

The name of TIER.ID | Internal Competitive does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

Server tags

Where can TIER.ID | Internal Competitive be found in Rust Player Count lists and filters?

The Rust Player Count lists that TIER.ID | Internal Competitive fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on TIER.ID | Internal Competitive convey?

These are the tags TIER.ID | Internal Competitive publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How full is TIER.ID | Internal Competitive?

TIER.ID | Internal Competitive is offline at the moment; the last time it was seen was 10 days 23 hours ago.

How does TIER.ID | Internal Competitive compare in server rankings?

TIER.ID | Internal Competitive is in the top 70% of all ranked servers with a rank of #16,011 for player hours over the past seven days.

About the server

What is the online status and reliability of TIER.ID | Internal Competitive?

TIER.ID | Internal Competitive is down at the moment and was last seen 10 days 23 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 3 October 2026.

What is the Rust version for TIER.ID | Internal Competitive?

On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find TIER.ID | Internal Competitive?

No region is published by TIER.ID | Internal Competitive. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 82.194.22.117:28015.

Wipe days

When does TIER.ID | Internal Competitive wipe?

With so few of TIER.ID | Internal Competitive's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 1 hours ago.

How to join

What steps are needed to join TIER.ID | Internal Competitive?

Open the Rust console with F1, then type client.connect 82.194.22.117:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp1000
Max players 1,000 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.