Offline82.194.22.117:28015checked 10d ago
TIER.ID | Internal Competitive
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for TIER.ID | Internal Competitive?
The name of TIER.ID | Internal Competitive does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.
Server tags
Where can TIER.ID | Internal Competitive be found in Rust Player Count lists and filters?
The Rust Player Count lists that TIER.ID | Internal Competitive fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What information do the tags on TIER.ID | Internal Competitive convey?
These are the tags TIER.ID | Internal Competitive publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp1000 (Max players): 1,000 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is TIER.ID | Internal Competitive?
TIER.ID | Internal Competitive is offline at the moment; the last time it was seen was 10 days 23 hours ago.
How does TIER.ID | Internal Competitive compare in server rankings?
TIER.ID | Internal Competitive is in the top 70% of all ranked servers with a rank of #16,011 for player hours over the past seven days.
About the server
What is the online status and reliability of TIER.ID | Internal Competitive?
TIER.ID | Internal Competitive is down at the moment and was last seen 10 days 23 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 3 October 2026.
What is the Rust version for TIER.ID | Internal Competitive?
On Linux, TIER.ID | Internal Competitive runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find TIER.ID | Internal Competitive?
No region is published by TIER.ID | Internal Competitive. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 82.194.22.117:28015.
Wipe days
When does TIER.ID | Internal Competitive wipe?
With so few of TIER.ID | Internal Competitive's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 11 days 1 hours ago.
How to join
What steps are needed to join TIER.ID | Internal Competitive?
Open the Rust console with F1, then type client.connect 82.194.22.117:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp1000
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.