Rust Player Count
57,829 playing now

Online82.21.2.35:10200checked 13m ago

SR Sub Developed Server

moddedcarbon
Players now 0/ 40 0% full
7-day average 0 peak 4
Rank #10,919 top 49%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.2 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 0 players, last three wipes
Crowd held 50% else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:33 UTC10d ago 0 – running 0
Fri 2 Oct, 14:53 UTC11d ago 0 – 1.4 days 0
Thu 1 Oct, 18:11 UTC FW12d ago 0 – 0.9 days 0
Tue 29 Sep, 11:23 UTC15d ago 1 halved by day 1 2.3 days 0
Sat 26 Sep, 17:28 UTC17d ago 1 held half 2.7 days 0
Sat 26 Sep, 03:34 UTC18d ago 1 – 0.6 days 0
Fri 25 Sep, 04:49 UTC19d ago 1 – 0.9 days 0
Wed 23 Sep, 09:10 UTC21d ago 3 – 1.8 days 0
Wed 23 Sep, 03:03 UTC21d ago 3 – 0.3 days 0
Thu 17 Sep, 13:00 UTC26d ago 1 halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 187/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 172/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 42/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 10/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 45/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for SR Sub Developed Server?

A gather rate is absent from the name of SR Sub Developed Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

Which map is running on SR Sub Developed Server?

The game generates a procedural map of size 2,500 with seed 1337 for SR Sub Developed Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can SR Sub Developed Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that SR Sub Developed Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on SR Sub Developed Server?

The game's server browser reads these tags from SR Sub Developed Server: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on SR Sub Developed Server?

Right now, 0 players are on SR Sub Developed Server, which has 40 slots. With a peak of 4, the average over seven days is 0 players. The busiest time in the last 48 hours was 02:00 UTC, with an average of 1 players.

What position does SR Sub Developed Server hold among Rust servers?

SR Sub Developed Server is in the top 49% of all ranked servers with a rank of #10,919 for player hours over the past seven days.

Server details

What is the uptime and reliability of SR Sub Developed Server?

Right now, SR Sub Developed Server is up. The uptime it gives suggests it restarted about 2 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on SR Sub Developed Server?

Linux hosts SR Sub Developed Server, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of SR Sub Developed Server?

No region is published by SR Sub Developed Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 82.21.2.35:10200.

Is SR Sub Developed Server lag-free?

The server ran at an average of 30 fps over the last 48 hours, never falling below 30. The highest entity count was 44,546, covering buildings, deployables and all other objects. Peak memory use was 2,147 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What happens on SR Sub Developed Server when a wipe occurs?

Across its recent wipes, the busiest times averaged 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 50% of recent wipes. If not, the crowd went below half by day 1.

How often does SR Sub Developed Server wipe?

Wipes on SR Sub Developed Server come at irregular times, leaving no next wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 10 days 10 hours ago.

Join the server

How can I connect to SR Sub Developed Server?

Open the Rust console with F1, then type client.connect 82.21.2.35:10200. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players The server has 40 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.