Online82.21.2.36:24939checked 12m ago
SR Developed Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:33 UTC1d ago | – | – | – | 0 |
| Mon 12 Oct, 10:35 UTC1d ago | – | – | – | 1 |
| Sun 11 Oct, 15:19 UTC2d ago | – | – | – | 0 |
| Sat 10 Oct, 15:01 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 12:40 UTC3d ago | – | – | – | 0 |
| Fri 9 Oct, 14:12 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 12:25 UTC4d ago | – | – | – | 0 |
| Fri 9 Oct, 09:39 UTC4d ago | – | – | – | 0 |
| Tue 6 Oct, 05:38 UTC7d ago | 3 | halved by day 1 | 3.2 days | 0 |
| Mon 5 Oct, 10:19 UTC8d ago | – | – | – | 0 |
| Mon 5 Oct, 05:32 UTC8d ago | 3 | – | 1 days | 0 |
| Thu 1 Oct, 18:10 UTC FW12d ago | 1 | halved by day 1 | 3.5 days | 0 |
| Sat 26 Sep, 08:45 UTC17d ago | 1 | held half | 5.4 days | 0 |
| Thu 24 Sep, 13:50 UTC19d ago | 1 | – | 1.8 days | 0 |
| Thu 24 Sep, 08:57 UTC19d ago | – | – | – | 0 |
| Thu 24 Sep, 06:29 UTC19d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 10:52 UTC20d ago | 2 | – | 0.8 days | 0 |
| Tue 22 Sep, 07:02 UTC21d ago | 3 | – | 1.2 days | 0 |
| Mon 21 Sep, 15:35 UTC22d ago | – | – | – | 1 |
| Mon 21 Sep, 14:50 UTC22d ago | 3 | – | 0.7 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does SR Developed Server use?
A gather rate is absent from the name of SR Developed Server. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
What is the map on SR Developed Server?
SR Developed Server runs a procedural map of size 3,500 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.
Tags, lists and filters
Where can SR Developed Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that SR Developed Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What information do the tags on SR Developed Server convey?
For the game's server browser, SR Developed Server publishes: gmrust (Game mode): The usual Rust survival experience; mp80 (Max players): Capacity: 80 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): It runs on game build 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How full is SR Developed Server?
With 80 slots, SR Developed Server has 0 players at the moment. With a peak of 4, the average over seven days is 0 players. The busiest time in the last 48 hours was 14:00 UTC, with an average of 2 players.
How does SR Developed Server compare in server rankings?
Over the last seven days, SR Developed Server is #6,297 for player hours, placing it in the top 28% of ranked servers.
Server details
What is the uptime and reliability of SR Developed Server?
SR Developed Server is currently online. It reports an uptime that puts the last restart at roughly 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on SR Developed Server?
On Linux, SR Developed Server runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find SR Developed Server?
No region is published by SR Developed Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 82.21.2.36:24939.
Is SR Developed Server lag-free?
In the last 48 hours, it averaged 30 server fps, with a low of 30. Up to 55,807 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,455 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
How often does SR Developed Server wipe?
No wipe schedule exists on SR Developed Server because the world is remade every few hours; none of those resets is a wipe.
Connect to the server
What is the process to join SR Developed Server?
Joining is done by opening the console (F1) and running client.connect 82.21.2.36:24939. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp80,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust
mp80
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.